Mysteria Nights An omnibus of novels by P C Cast, MaryJanice Davidson, Susan Grant and Gena Showalter

Introduction

Once upon a time in a land closer than anyone might be comfortable with, a demon high lord was sent to destroy a small, starving (and, let’s face it, weird) band of settlers who were fleeing the last town they’d tried to settle in (a place eventually known as Kansas City, Missouri, the Show Me State, which did indeed show them tar and feathers and the road west). The group was composed of magical misfits and outcasts: a bloodaphobic vampire, a black-magic witch and her white-magic husband, a pack of amorous (translation: hump-happy) werewolves, and a man named John, who had gotten confused and joined the wrong wagon train. When the demon spied this ragged, rejected bunch, he (for a reason known only to himself but which had to do with uncontrollable random acts of kindness) decided not just to spare them but to create a magical haven for them.

And so, nestled in a beautiful valley in the Rocky Mountains, the town of Mysteria was founded. Over the years, it became a refuge for creatures of the night and those unwanted by traditional society. No one—or thing—was turned away. Magic thrived, aphrodisiacs laced the pollen, and fairy tales came true.

The first settlers eventually died (those that weren’t already dead or undead, that is), but they left pieces of themselves behind. The vampire invented a powerful blood-appetite suppressant for any other vampires with a fear of blood. The witch and the warlock created a wishing well—a wishing well that swirled and churned with both white and black magic, a dangerous combination. The hump-happy werewolves left the essence of perpetual springtime and love (translation: they peed all around the boundary of the city, so that everyone— or thing—that entered or left Mysteria was, well, marked). John, the only nonmagical being in the group, left his confused but mundane genes, founding a family that would ultimately spawn more humans of nonmagical abilities who remained in Mysteria because finding their way out was just too much like geometry.

Each of the settlers thought, as their spirits floated to the heavens—all right, some of them went straight to hell, the naughty sinners—that their best contribution to the fantastical town of Mysteria was a happily-ever-after for their descendants. If only they could have known the events that would one day unfold . . .

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