She felt the presence of the dead almost immediately. They had assumed the forms of the shadows that flitted about her and taken on the voices that wailed from the rocks. They were a part of the air she breathed. As she descended the slopes, she found them all about her, pressing close, trying to recapture something of the corporeal existence they had left behind in crossing over into the netherworld. Shades felt that absence, she knew. Even dead, they remembered the substance of life.
This phenomenon would not have happened in her own world, where shades were confined to the depths of the Hadeshorn and no trespass into the world of the living was allowed. But in the Forbidding, more latitude seemed to be given to the dead, and though not yet summoned from the afterlife, they were already loose in the valley.
She sensed another aberration, as well. The shades that visited her were not friendly. At best, they were hostile toward all living things, but she sensed a specific antipathy toward herself. She could not determine the reason for that right away. They did not know her personally or possess a specific grudge that would explain their attitude, and yet there was no mistaking it. She felt it prodding at her, small barbs that did not sting so much as scratch. There was disdain and frustration in those scratches; there was outright dislike. Something about her was angering these shades, and although she sought to discover a reason for it, she could not. Shades were difficult to read, their emotions not connected to the physical and therefore not easily understood.
She considered using her magic to push them away, to give herself space in which to breathe. But within the Forbidding, her magic could have unforeseen consequences, and she did not want to risk losing a chance to speak with the shades of the Druids. Her purpose in coming there was to summon them, and she could not afford to be distracted from that effort. The lesser shades were annoying but manageable.
Even so, her journey to the floor of the valley seemed endless. The shades rubbed on her nerves like sandpaper. Their whispers and icy touches left her unsettled and anxious. She felt something of her old self rise in response, an urge to crush them like dried leaves, a desire to scatter them beneath her boot heels. It was what she would have done once upon a time and not given it a second thought. But she was no longer the Ilse Witch, and nothing would ever make her be so again.
She glanced back at Weka Dart. He sat cross–legged on the rise, hands over his ears, face knotted in determination. He was hanging on, but it was taking everything he had to do so.
By the time she reached the edge of the lake, the shadows were draped all about her, frozen scraps of silk burning with death's chill. The wailing was so pervasive that she could hear nothing else, not even the crunching of her boots on the loose stone. The shades had crowded in from every side, gathering strength in numbers until they had enveloped her. She was being suffocated, punished for ignoring their warning. If she failed to rid herself of them quickly, she would be overwhelmed.
She stared momentarily at the calm waters of the lake, at its columns of steam, fingers of mist risen straight from the netherworld. She knew better than to touch those waters. In her own world, they were deadly to living things, although Druids could survive them. Here, even Druids might be at risk.
Gathering her wits and focusing her determination, she raised her arms and began the weaving motion that would call forth the Druid dead. When the waters of the lake began to stir in response, she added the words that were needed. Slowly, the waters began to churn, the steam columns to geyser, and the lake itself to groan like a sleeping giant come awake. The shades already present fell away, taking with them their wailing and their icy touches, leaving dead space and silence in their wake.
Once rid of her most bothersome distraction, Grianne brought the full force of her power to bear. Using her skills and her experience, she bore down on this other world's Hadeshorn, manipulating it as she would its twin in the Four Lands, summoning the shades that would serve her cause, beckoning them from the depths to the surface, drawing them with her call. The lake surged and heaved with sudden convulsions, and its greenish waters turned dark and menacing. Waterspouts erupted with booming coughs, angry and violent. The lake hissed and spit like a venomous snake.
Her throat tightened and her mouth went dry. Something was wrong. There was resentment in the lake's response. There was resistance. That was not the way it was supposed to be. When the gateway to the netherworld was opened properly, there should be a lowering of barriers that invited a joining. The shades sought for it; it was their one chance to touch even briefly on what they had lost. The lake that gave them that chance had no reason to complain. But it was doing so here. It was more than disgruntled; it was enraged.
Had it been so long since a summoning had occurred in that world that the lake failed to recognize it for what it was? Was it possible there had never been a summoning before?
She gave herself only a moment to consider all that before re–focusing on the task at hand. She had come too far to turn back and would not have done so if she could have. She had made her decision and she would be the equal of whatever happened. It was not bravado or foolhardiness that drove her; it was the certainty that it was her one and only chance to find a way out of this prison.
It took everything she had to maintain her concentration. Her instincts were screaming at her to back away, to cease her efforts. The air was filled with sounds and sensations that grated on her resolve and wore at her courage. The Hadeshorn was roiling by then, a volcanic pit threatening to explode with every new gesture she made, with every new word she spoke. Her magic, she saw, was anathema there, stirring the currents that led to the netherworld in the manner of fire on parchment, incendiary and destructive.
Still she continued, implacable and unyielding, as hard as the stone upon which she stood.
Then the shades began to rise in looping spirals, their transparent forms linked by the trailing iridescence that poured out of their trapped souls. Like shooting stars, they soared from the waters and lifted into the air, bright flashes against the night's firmament. They writhed and wailed piteously, giving vent to the travesty of their imprisonment, their outrage a mirror of her own. They spun like sparks showered from a fire grown too hot, released in an explosion of heat. But from where she stood on the shore, she felt only a deep, abiding cold that permeated the air and left her exposed skin freezing.
Where was Walker? Where was Allanon? Where was the help she so badly needed?
She bore down, ignoring the cold air and damp spray, the terrible wailing and the debilitating infusion of fear and doubt. She hardened herself as she had been taught to do in darker times, cloaking herself in her magic and her determination, fighting to keep her hold over the lake and its inhabitants. She had opened the door to the world of the dead to seek answers to her questions, and she would not close it again until she found what she had come for.
Her search ended when her strength was almost gone. A Druid shade surged out of the roiling waters like a leviathan, huge and threatening, scattering lesser shades as if they were krill on which it might feed. Dark robes billowed out, the edges frayed and torn, the opening of its hood a black hole that had no bottom. The lake's greenish light filtered through rents in its empty form, carving intricate patterns that threw strange shadows everywhere.
Grianne Ohmsford stepped backwards in shock.
It's too big! Too massive!
The shade wheeled toward her soundlessly, drawing all the light into itself, extinguishing the smaller shades around it. Within the hood, red eyes flared to life and burned with unmistakable rage. She felt it watching her, measuring her. It advanced as it did so, coming on like a juggernaut that meant to crush her. As powerful as she was, as skilled at magic's uses, she was dwarfed by this presence. She could not decide who it was. Not Walker, she knew. She had spoken with his shade enough times to know how it felt when he appeared. Allanon, perhaps. Yes, Allanon, darkest of them all.
But this dark?
She waited as the shade skimmed across the lake's boiling surface to reach her, growing steadily in size. It gave her no hint of whom it was nor spoke even a single word. It simply advanced, enigmatic and intimidating, testing her resolve to stand fast. She could not look away from it. She was transfixed.
When it was close enough that it had blotted out the entirety of the sky behind it, it stopped, hovering above the Hadeshorn, its dark form riddled and tattered. Grianne brought her arms down now, lowering them slowly, carefully, keeping her eyes fixed on the crimson orbs that burned out of the impenetrable gap in the shade's hood.
— Do you know me, Straken–Its voice was as empty and cold as the death that had stolen away its life. Her stomach lurched in sudden recognition. Sweat beaded her forehead, though the rest of her was as cold as that voice. She knew who it was. She knew it instinctively. It wasn't Allanon. Or Bremen. Or even Galaphile. Not there, inside the Forbidding. She had forgotten the importance of where she was. She was in a place where only creatures exiled from the world of Faerie belonged. She was in a place where only those who felt at home with such creatures would come.
Even from the world of the dead.
What sort of shade would such creatures draw? Only one, she realized belatedly.
The shade of the rebel Druid Brona.
It was the Warlock Lord.
* * *
After Grianne Ohmsford had been stolen away as a child and begun her training as the Ilse Witch, fear was the first emotion she had learned to control. It wasn't easy at first. Her family had been killed and she was hunted still. She had no friends save her rescuer, the Morgawr, and he was as dark as anything she had ever imagined. He was impatient and demanding, as well, and when she did not perform as he required he made certain she realized the consequences of failure. It took her years to get past her fears, to harden herself sufficiently that in the end she was afraid of nothing, not even him.
But she was afraid now. The fear returned in paralyzing waves that stole away her strength and rooted her in place. It was the Warlock Lord she had summoned, the most powerful and dangerous creature that had ever lived. What could she hope to do with him?
The huge apparition rolled toward her once more, easing across the turgid waters.
— Speak my name–She could not. She could do nothing but stare. She had summoned the Druids' worst enemy, their most implacable foe, to ask for help that she couldn't possibly hope to receive. It was the worst mistake she had ever made, and she had made many. She had not imagined that anyone but Walker would appear, just as he always did when she came to the Hadeshorn. But it was not the Hadeshorn of her world, but of the Forbidding, and it made perfect sense that in the world of the Jarka Ruus, of the banished people, of the despised and the hated, Brona's would be the shade that would respond to any summons.
She sensed his impatience; he would not wait much longer for her response. If she failed to give it, he would depart, returning to the netherworld and stealing away her last hope. Refusing to speak with him was pointless. He would already know who she was and what she was doing there. He would know what she was seeking. «No one speaks your name," she said.
— You will. You will dare anything, Ilse Witch. Haven't you always–She cringed inwardly but kept her face expressionless. «You are Brona," she said. «You are the Warlock Lord.»
— I am as you name me, Straken. The name causes you to be afraid. It causes you to question what you have done. As it should. Tell me. Why do you summon me–She mustered her courage, telling herself that he was dead, only a shade, and incapable of harming her physically. Alive, he would have been a very real threat. Dead, he was a threat only if she allowed him to be. If she kept him at bay and controlled her emotions, she was safe enough. She told herself that, but she was not entirely sure. It was not the Four Lands, after all. She was in another world, and the rules might be different.
«I am lost, and I want to go home again.»
— You carry your home inside you, dark and tattered as the robes I wear. You bear it in your heart, a sorry, empty vessel. Ask me something better–Behind him, the lake rumbled in discontent, and a scattering of lesser shades reappeared at the edges of the Warlock Lord's dark form, hovering cautiously.
«Who sent me here?» she asked him.
He made a sound that could have been laughter or something more terrible. Beneath his ragged form, the waters hissed and steamed.
— Not those you suspect, foolish girl
«Not other Druids? They didn't send me?»
— They are pawns–Pawns? It made her pause. «Who then?»
The dark form shifted anew, blowing spray and cold into her face, sending shivers down her spine.
— Ask me something more interesting– Frustrated, she took a moment to think. Shades were notorious for giving vague or incomplete answers to the living. The trick was in determining from those answers what was real and what was false. It would be doubly hard here.
«Why are you even speaking with me?» she asked impulsively. «I am Ard Rhys of the Druids, your enemies in life.»
— You are not what you see yourself to be. You are a changeling who dissembles and pretends. You hide whom you really are inside. Others fail to see it, but I know the truth. I speak to you because you are not like them. You are like me–Although it made her cold inside, she dismissed the comparison out of hand; she understood well enough its source. He was not the first to see her that way nor would he be the last. «How do I get home again? How do I find my way back?»
— You cannot. Someone must find you–Her heart sank, but she forged ahead anyway. «No one will ever find me here. No one can even get to me.»
— You are already found. Someone already comes
«Here? For me?» She felt her heart jump. «Who does this?»
— A boy–That stopped her in her tracks. «What boy?»
— He is your way back. When he comes for you, you must be ready to go with him–A boy. She took a deep breath, her throat tightening with the effort. A boy. There was more to this, there had to be, but she knew he wouldn't tell her what it was. He would make her wait, because that was the nature of the game he played. Besides, the future was uncertain, even for a shade. He could not tell her if the boy would succeed or fail. He could tell her only that the boy was coming. He would let her imagine the rest. She must go another way.
She pulled her cloak closer about her, aware suddenly of how cold she was. It was his presence, the nearness of his evil. Even in death, it was there, in the spray off the lake, in the currents of the air, in the darkness pressing down on her. Death, come alive in the form of his shade, gave power to what he was.
— Ask me something more–His restlessness had returned, and she was in danger of losing him. But she didn't know where to go next. «Where will I find this boy?»
— At the doorway through which you entered. You waste my time. Ask me something that matters. Is it possible that you are as stupid as you are pathetic–She stiffened. He was taunting her and it was working. «Tell me why I am still alive. What reason was there for imprisoning rather than killing me?»
She was certain that he laughed, the sound so raw it made her cringe with embarrassment and rage. The lake's waters spit in response to the sound, and the greenish light that radiated from beneath pulsed with energy.
— To serve the needs of the one who brought you here
«What needs are those?»
— You ask the wrong question. Ask the right one–Her mind worked furiously, thinking it through. «Why am I inside the Forbidding?» she asked finally.
Again, the laughter, but cool and soft this time, barely a whisper on the wind.
— That is better, little Straken. You are inside the Forbidding so that the one who brought you here could get out–She caught her breath. Get out? Someone had gotten out? An exchange, she thought. Of course. The power that had imprisoned her belonged to the thing that sought to escape, not to someone from her own world. Something powerful had wanted out, something clever enough to manipulate those it needed in the Four Lands, and it had found a way through her.
The shade's voice cut through her thoughts, commanding her attention.
— Heed me. You understand some, but not all. Here is the truth you must embrace, if you are to survive long enough to learn the rest. You cannot cast off your true self. You gain power through acceptance of your destiny. Bury your emotions with your foolish ambitions for the Druid Council. Become who you were meant to be, Ilse Witch. Your magic can make you powerful, even here. Your skills can give you domination. Use both. Wield them as weapons and destroy any that challenge you. If not, you will be destroyed, in turn
«I am not the Ilse Witch," she replied.
— Nor am I, then, the Warlock Lord. I have watched you grow. You were powerful once. You disdained that power for foolish reasons. Had you stayed strong, you would not have been sent here like this. But you have grown weak. Death's cold hand is on you. Your time grows short–The shade threw out one hand, and a wind howled across the lake, whipping at its robes and sending Grianne to her knees. The lesser shades scattered once more, disappearing into the darkness, lost. The lake boiled anew, spitting and rumbling, a cauldron of discontent, and the Warlock Lord began to retreat back toward its center, burning eyes still fixed on her. She tried to stand again, but the wind beat her down, and it was all she could do to meet that terrible gaze from her kneeling position. So much hatred in those featureless orbs—not for her alone, but for everything that lived. Even in death and from the netherworld, it sought release.
«I am Ard Rhys!» she screamed at it in frustration.
The shade did not respond. It reached the center of the lake and sank from sight, its black form vanishing with the quickness of a shadow exposed to light, gone in an instant, leaving only the lake and the sound of the wailing. Waterspouts exploded into the night, and Grianne backed away on her knees, buffeted by the relentless force of the wind. As she backed away, she fell, tearing her clothing and scraping her knees on the rocks. Shadows fell across her, cast by things she couldn't see. She lowered her head, closed her eyes, and pulled her hood tight against her ears.
I am Ard Rhys!
Then abruptly, everything went still. The wind died, the wailing faded, and the lake quieted once more. She kept her head lowered a moment, then lifted it cautiously. The valley was empty of movement and sound, of anything but a flicker of greenish light that emanated from the depths of the lake and reflected off the crushed stone.
Overhead, the sky was still black and empty of stars. All about the valley's rim, the wall of mist pressed close. She rose, battered of body and emotions, drained of strength and spirit, and walked away.