JAMES ALAN GARDNER Q: Why the League of Peoples?

I’ve seen too many science fiction universes where humans are important.

If life is common in our universe, a lot of alien species must be way ahead of human technology. After all, plenty of star systems are billions of years older than ours; if planets in those systems had evolution working on a similar time-scale to Earth, they could have produced intelligent species whose technology is a billion years better than ours.

That’s one heck of a headstart.

So I imagined a universe in which humans are hopelessly outclassed by thousands of alien species, some of whom had FTL travel back when our ancestors were hamster-like things trying not to get stepped on by dinosaurs. However, I didn’t want humans in my stories to be downtrodden slaves of bug-eyed monsters with superior technology; it seemed more likely that highly advanced aliens just wouldn’t care about humans. They definitely wouldn’t want to govern us — we humans don’t want to govern earthworms, do we?

Therefore, all my books have started with the League of Peoples: an alliance of super-powerful aliens who are happy to let us humans (and other such primitive species) do whatever we like… provided we don’t cause trouble. Specifically, the League doesn’t want homicidal creatures leaving their home star systems and traveling elsewhere — that’s like letting a disease spread. If you do have murder in mind and you try interstellar travel, the League infallibly executes you the second you "cross the line" from one star system to the next.

This ever-present threat has influenced much of the action in my first three novels, but oddly enough, the League never directly killed anyone in those books. That all changes in the fourth book, Hunted. The League executes almost everybody on a navy starship, and the single human survivor has to find out why.

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