As a satisfactory motivator for actions of a Company, there must always be a McGuffin.
— Rules, Vol VIII p. 27(e)
"HE CERTAINLY HAS BEEN ONE FOR STUDY, THAT'S FOR certain," Poquah noted to Marge as they began their journey down the River of Dancing Gods to the sea and beyond in a private barge owned by Ruddygore. He was talking about young Irving, who seemed to be spending an inordinate amount of time sitting on deck studying a particularly fat book.
Marge nodded. "That's one of the Rules, isn't it? I wonder if Ruddygore knows it's missing."
"Oh, it's of no consequence," the Imir assured her. "We have several dozen sets around."
She had managed to control her less than rational reaction to Irving, but he still set off a peculiar mixture of emotions inside her ranging from animal attraction to severe distaste. It wasn't a good mix, but she felt she had to try to at least forge some kind of friendly business relationship with him if he'd allow her to do so.
She walked over to him and looked over his shoulder at the book, which appeared to have three parallel columns per page of markings resembling what would be left by a flock of wild birds in heat. This was not a language she related to any from back home.
"You can read that?" she asked, looking for an opening but also impressed in a very real sense. It was more than she could do after a lot longer there.
"It was tough at the start, but it's no big deal now," he responded. "There are a lot of words I still have trouble with, but you can usually figure them out by finding something inside that's familiar."
"Why so intent on this particular volume?' she asked him.
"It's the one on Yuggoth, of course," he said with a bit of impatience in his voice. `They got their own volume, believe it or not. I been trying to figure out what makes it so much worse than what anybody can meet here. I mean, we've got evil spirits, demons, zombies, vampires, and other kinds of things in the here and now, and ghosts are a dime a dozen. So what can be so special about this place?"
It was something she'd wondered about, too. "And do you know yet?"
"I think I'm getting the idea. Think of every horror movie, creepy story, you name it, that you ever heard. Put them all together. Now take out any good folks — that is, good races, good ghosts, good anything. That's Yuggoth. It's the place where bad dreams come from and where the bad guys go to learn how to be really bad."
"So how are we even supposed to survive this trip?" she asked him.
"Oh, I don't think they want to kill in Yuggoth. Too simple. They want to corrupt you, bring you over to their side. That's the real trick. Being good and honorable in Yuggoth? They can't even figure that out. They can't handle it. Giving in to temptation, to corruption — that's what they're after. Then it's payback time. That's gonna be a lot rougher than just fighting or sneaking around or something like that. No matter what, we've got to keep being the good guys."
She considered that. "I'm not so sure I like the sound of that. You can at least die and get out of it, but Poquah and me — we're already in as much of an afterlife as we get."
She also wondered if it was going to be as easy for the boy as he thought it might be. All that youthful, suppressed sexuality unleashed at once — who couldn't be corrupted, and fast?
And then there was Joe. Poor Joe. In that nymph's body, tied to the trees to some extent and also to the flesh, how pure could he stay down there?
It took almost a week to get downriver, and it wasn't wasted time. In addition to getting to know the maps and layout of Yuggoth as much as possible, the three began to get to know each other a bit better. She got the impression that Irving was deliberately cool to her less because she was a woman than because she was a friend and defender of his father. Finally, one evening, she decided to press it a bit and see just how deep that went.
"Do you really hate your father, Irving?' she asked him, deciding that directness was the only approach that would work with the boy. "I mean it: is `hate' the right word?"
"Maybe. I'm not sure," the boy admitted. "But I have no love at all for him. In fact, I think I'd rather have been left with Mom on the streets back home."
"From what I heard and from where you were living, you'd have been dead by your late teens, maybe addicted before that," she noted. "That's what he was scared of. It was partly drugs that split your parents up or at least kept them split, I think. He didn't want you going in that direction. He was really almost obsessed with saving you, Irving. He named his sword after you just so he'd always remember what he had left and what he was fighting for."
"But then he brought me here and left me! So now I got to go and maybe get killed or worse savin' his neck and hide to boot. And you're tellin' me it's better here than back home? That I'm better off? Mom had problems, sure, but she was gettin' clean. I know she was."
It was a point she couldn't press even though Poquah had pretty much clued her in that the boy's convictions were less that than they were the hopes and naivete of a young son who loved his mother far more than she loved him. In point of fact, Mom didn't have much use for her son at all; she just wanted him around because that denied the boy to Joe.
How did you tell a kid that, no matter what age he'd grown to be? And how did you make him believe it when there was nothing else to fill that hole with?
"When a marriage splits, the two people who loved each other turn that old love to hate as often as not," she told him. "It was because your mom wouldn't let your dad even see you that a lot of this happened. Poor kid, you were just a football in a lot of this, I think, like a lot of kids get to be in these cases."
"You were human once. You ever have a kid?"
"No. I don't know if I couldn't or if it just didn't happen, but in the end it seems a good thing I didn't. If I had, I'd probably have stayed and taken it, and my husband would have gotten so drunk sooner or later, he'd have killed me or the kid and I'd have killed him." She sighed. "Kid, that's the one thing about this world. A select group of unhappy people from Earth get to try again here. Some make it, most don't, but they get the chance. You had no chance where you were. I'm not sure what chance you have now, but it's more up to you than it would have been had you stayed."
"Maybe. But my dad took a kid out of his own comfortable world — a world that might not have been real nice but was one I knew — and plopped him down here in the middle of Fairyland. Then he went off to fight a war and didn't come back. Only he coulda come back. That's what I hold against him. If he'd lost an arm or a leg or been scarred or burned or something, he'd still have come back, and you know it. Come back and been a dad. But oh, no! He got turned into a Greenie, a girl. Can't have that. The boy'll get screwed up if I'm not macho, right? Heap big Injun chief became a squaw. That was something I could have accepted — I didn't know him much, anyway. But it wasn't something he could accept or deal with. It was still Dad inside, though, in the mind, in the head. Like that, well, maybe if he really cared more about me than about himself and his big image, he coulda spent some time raisin' me and teachin' me and givin' me a little love and whatever else I needed in that big, lonely place. But uh uh. The kid might not respect him now as just a nothin', a girl. So he ran away and left me to grow up without anybody. I can forgive all the rest, but I can never forgive him for that. In the end he was more scared of bein' what he was than he cared about me."
"You're probably right on all that," she admitted, "but the fact is that being incredibly dumb in this area doesn't make him a bad guy, or girl, or whatever. He was raised in a very different way than either of us. I just don't think he could accept it. Maybe the other way, but the way it was, it was a kind of honor thing with him. I'm a little pissed off myself that he considered it a step down, but I wasn't raised his way. As dumb as it sounds or maybe is, I think he decided that you'd have no respect for him at all if he just showed up and told the truth. Somehow he really believed that if you could just be convinced he died a hero in that last battle, you'd somehow turn out better than if he showed up as a wood nymph. I don't know. Neither of your family ethnic cultures held women on a high plane. I think the real tragedy is that everybody just assumes. Nobody ever asks the kid what he thinks would be best."
Irving shrugged. "Well, I know one thing from reading this stuff. Either he's as brave as or braver than he ever was or he's even stupider than you say he is. I mean, Dad and one other girl went into Yuggoth cold turkey, without even the knowledge or powers we got, and that's not all that great."
She nodded. "Still, if you feel this way, why risk yourself to maybe try and save a perfect stranger, anyway?"
He gave a wan smile and said, "Because I'm not about to do to him what he did to me. If I don't at least make the attempt to save him, am I any better than he was by not coming back and being a parent to me? Besides, I got to know a little about myself. I want to know if I've got the guts I think he should have had or if cowardice and stupidity run in the family."
"I think you might be very surprised," she told him. She was. Deep down, if she could keep him in that kind of mood, there almost seemed somebody she could actually like down there.
"Um, Irv, are you also aware of the effect you have on women?"
He gave a dry chuckle. "Yeah. What a waste, huh?"
"You don't find them attractive? At all?"
"Oh, I guess, sort of. I don't understand women much. I've talked to you as an equal longer and more seriously than I think I've talked to any other woman since I left Earth. I understand on an academic level, I guess, but not personally. I know it's partly a spell — I have the knack for that myself, remember — but it's still not something I know firsthand. I'm not even sure I want to."
"Huh? Oh, I can tell you, there's a lot of fun in it."
"Fun? Yeah, maybe. Feel-good stuff, too. I know. But at what cost in self-control? You asked me if I hated my father. I'm trying very hard not to. I'm trying not to let any emotions overcome me other than maybe a sense of humor and a sense of tragedy. The spell itself isn't difficult, you know. It's a common spell used by adepts to keep themselves from being tempted during magical training. I see no profit in lifting it, particularly not now."
"Scared you couldn't control it?"
"Perhaps. Maybe I'm scared because I see how those girls react to me and how my mom and others reacted to their men. I don't think I want that. Not now. It's too much of a diversion. Better for now I stay where I am until I can control all of my mind and body."
Marge stared at him and sighed. "You're right, kid. What a waste."
Macore was still a few days away.
Quinom was an old and somewhat seedy but still very popular ocean resort on the southern coast of Leander. Although the town itself had obviously seen better days and the upkeep on a tropical tourist trap was a bit higher than the locals had been willing to pay, it still had a harbor crowded with small pleasure boats, fishing vessels, and all sorts of recreational craft.
Just beyond the pier was what Marge would accept as an obvious boardwalk area, a long line of shops, stalls, games, and whatnot that stretched in back of a wooden walkway that divided town from beach.
"The last I heard, Macore was talking about a nice, quiet, peaceful retirement," she noted. "This looks like a circus."
"It is suited to his temperament," Poquah responded dryly. "One suspects that the phrase 'quiet, peaceful retirement' means in Macore's world view a place where he is not wanted by the authorities."
"It's kind of a neat place," Irving put in. "I always loved it when the old man sent me down here for a while each year."
Marge looked at the crowded harbor and town area and shook her head in wonder. "Just where is he in all this? And what's he doing?"
"Up the boardwalk a bit, down at the end of that far pier there," Irving said, pointing well off to their left as they came in toward the dock. "This is the jumping-off point for the Mystic Islands, remember. Folks like to go out and see them and all the strange stuff without actually risking landing. With a good, fast vessel like Macore's you can get out there in about an hour, sail down the strip of islands for an hour and point out the main sights, then get on back. The tourists pay big money for that kind of thing."
"Three-hour tours of the islands," Marge muttered. "And I suppose his boat's called the Minnow?"
"Yeah, it is! How'd you know that?"
She sighed. "I'm afraid Macore's become too predictable. That's probably why he had to retire."
Making their way from the main dock over to the tourist boat pier wasn't very difficult, although Irving felt uncomfortable doing it. It wasn't as if he were actually doing anything, but watching all those female heads turn and follow him with their eyes and expressions as he walked self-consciously by, making him feel like a piece of meat or maybe an ice cream cone they all wanted to lick, was a bit unnerving. One thing about Irving — he was never going to be inconspicuous.
It was much easier to see where the boat had left from than to find it; clearly a tour was on, as the slip was empty. There was, however, a kiosk where you could buy tickets just in front of the slip, and as they approached, there came the sudden sounds of an unseen ghostly chorus.
"Just sit right back and you'll hear a tale,
A tale of a fateful trip.
That started from this tropic port
Aboard this tiny ship. "
"How's he doing that?" Marge asked, conscious that the last thing you would find in Husaquahr was electricity.
"Some sort of spell," Poquah responded with a weary sigh. "I believe the Master procured it for him, but he still had to pay a good deal for it. Not as much as he has to pay to ensure that his batteries keep being charged on those infernal Earth devices, but those at least are for him alone."
"I'm surprised the Council let him keep them," Marge commented, knowing that Poquah was referring to Macore's battery-powered television and videotape recorder, which he used so that he could view his complete collection of Gilligan's Island tapes. "They are a dangerous anachronism here."
"So long as they remain private, it is all right," Poquah assured her. "Also, Macore appears to have convinced a majority of the Council that maintaining them is the only certain defense against zombies."
"There is definitely a grain of truth in that," Marge acknowledged. "I always did wonder who the true audience for that show was until I saw its effect on the Army of the Dead."
"There's the boat coming now!" Irving shouted, and they looked where he was pointing.
The boat was a medium-sized sailing vessel, rather sleek and trim and nicely kept up and in some ways a bit too elaborate for the kind of work it was being asked to do.
"Oh, Uncle Macore lives aboard," Irving told them. "The tourists pretty much stay above, and his own pretty nice place is below."
There were a half dozen or so tourist types aboard, clearly from wealthier merchant families in the City-States from their look and dress. The rest were crew members, with a greater number required for this boat than for the original television Minnow, and they were very, very different.
"Good grief! His whole crew is water nymphs!" Marge exclaimed.
At that moment a smaller boat crossed right in front of the Minnow and one exotic-looking crewwoman let out an unnaturally loud series of whoop! whoop! whoop! sounds that scared not only the small boat but half the harbor as well.
"Well, nymphs and sirens," Poquah noted dryly.
A few moments later gray shapes rose on one side of the boat and began bumping and nudging it toward its berth as all sails were taken in. That close in, all boats of any size allowed the pilot whales to bring them safely to a halt in the right spot.
Two buxom water nymphs threw out lines, and then one jumped to the dock and began tying off the boat. Water nymphs generally looked like all the other kinds of nymphs but tended to come in a variety of sizes and colors and seemed somewhat translucent. The nearest two were an azure blue nymph and a creamy white one, the first with green hair and the second with silver locks. The siren, another type of nymph, was a fiery red color and much larger than the average nymph, and it seemed as if there were at least one more somewhere in the back.
At the wheel aft of the mainsail was a small, wiry figure dressed only in a pair of shorts but wearing an oversized sailor's cap. His skin was tanned so dark that it seemed as if he were of some other, more tropical race, and his long, unkempt hair and equally messy full beard were gray going fast toward white.
Marge felt shock at the appearance of the captain. She remembered Macore as an eternally young little man with coal black hair and catlike movements. Somehow, sometime since she'd last seen him, the little retired master thief had grown old.
The tourists were no sooner off the ship than Macore spotted his visitors standing there on the dock and bounded toward them with some semblance of his old energy. "Irv! Poquah! Good to see you!" he called out cheerily, coming down to greet them. He stopped, frowned, and looked at the colorful winged faerie between them. "Marge? That you?'
"Hi, Macore. I hadn't realized it, but it seems to have been a long time," she said with a smile.
He grinned. "Well, I'm fifty-seven now, and that's really all right with me. I mean, ninety-five percent of all the people in my old profession would be either in jail or executed by now!"
The idea of a fifty-seven-year-old Macore, let alone the sight in front of her, brought home the different world in which she now existed as even the sight of a grown-up Irving couldn't have done. It was a graphic example of why faerie were always taught that interacting with humans was fine but they should never form attachments or get to know them all that well. There was a phrase for it, universal among the fairy folk of all sorts but one she'd never really thought much about until this moment
They pass… We endure.
She laughed at his still-flippant attitude, though, and his apparent high spirits. "I'm glad you seem pleased to see us, but you don't seem all that surprised," she noted.
His expression grew a bit more serious. "I kind of expected something of this sort. Not sure who all would be in the Company, but it was kind of inevitable. Come on aboard and I'll have the girls find us some nice, cool drinks and comfortable seats."
"I see you have an all-female faerie crew," Marge noted.
He grinned in mock-evil fashion. "Hey, if I'm ever cracked up during one of these tours, I sure as hell don't want to be stuck on some deserted island for years with some dork professor who can invent anything except a way off, a mate too dumb to make fire, and a bunch of people who refuse to accept their fate. Uh uh. You pick who you want to crash with, and I'll pick who and what I want to crash with."
Marge was startled as they came aboard and all the faerie crew turned as one, sighed, and said, "Hi, Irving!"
"Hello, girls," he responded, a bit resigned but clearly impatient with the attitude they expressed.
Still, Macore was as good as his word, and soon they were all sitting on comfortable deck furniture or pads, relaxing, and the drinks were actually chilled. With a cold drink and a warm breeze near sunset, things were just about perfect.
"The cold drinks are a little secret shared by a few regulars here," he explained. "There's a cold current out there, and you can drag through it, and whatever bottles you have get cold and stay that way in the coolers here. Most folks here don't have a real taste for cold drinks, but I figured you still did."
"It's been a long time, but yeah," Marge agreed. As a Kauri she did not eat, at least in the way humans and animals did, but virtually all faerie still had to drink and had a real appreciation for flavored waters and good wines and beers.
"You said you were not surprised to see us," Poquah prodded after a while.
Macore nodded. "I figured it out when Joe and that weird halfling girl came through a few weeks back. Talk about somebody nearly impossible to recognize!"
"Who? The halfling girl? You knew her?'
"No, no! I mean Joe, of course. Frankly, unless you talk for a while, you'd be hard pressed to tell her — er, him — er whatever—from any old garden variety wood nymph except maybe a lot spunkier. Um, sorry, Irv."
"No problem," Irving responded. "We aren't exactly close, remember, in the usual ways, and we aren't close by blood, either, at this point, considering that she runs tree sap in her veins."
"Yeah, well, anyway, we at least got to talkin' a little bit of old times," the ex-thief continued, "and suddenly it's questions about Yuggoth, of all places. I don't even like to say the word, let alone think about actually going there! And a wood nymph and a baffling girl by themselves? It was nuts. I wouldn't send the old Joe there with a legion of troops, let alone those two!"
"Have you been there yourself?" Marge asked him.
He shivered. "Once. Briefly. And I've been close to it now and again. I don't have any great ambitions to go farther, let alone get shipwrecked on or near the place. Unless you use one of the ships specially made for the passage, there's nothing around that whole damned continent except things to snare you and enchant or kill you: sirens, harpies, witches, sea hags, Circes, and all sorts of things, not to mention sea monsters and all the rest. It's nearly impossible to get there on your own safely except through blind luck. The place breeds those things!"
"But they went?"
He nodded. "I guess so. They had a little money, and it was probably enough for the hovecraft."
"You mean hovercraft?" Marge asked him.
He shrugged. "They all call it a hovecraft around here, that's all I know. Spooky ship, I'll tell you that. Takes folks in on occasions, but very few come back. They wanted me to go with 'em — at least Joe did. I got the impression that the halfling didn't want anybody else around. That and common sense was why I refused any offers of helping them out beyond what little I did here. I think, though, that they were between the rock and the hard place themselves. At least, not five days after the two of them left, the others showed up hunting them."
"Others?" Poquah was suddenly curious.
Macore nodded. "Real nasties, too. Couldn't tell much about them. They came at night in shiny black armor, the interior of the visors jet black. I don't know why, but I had the idea of big, man-sized insects on horseback. They sure weren't human, but they weren't any faerie I'd ever seen before, either."
"And they were after Joe?'
"Actually, they were after the halfling, but I got the impression that Joe was on the short list of folks to get even with. I'll tell you this — you don't say no to guys like that. At least you don't do it twice. I could only hope that by being vague and not volunteering information I might buy 'em a little time."
"And did you?' Marge wanted to know.
"Hard to say. I think they already knew more than me, even about the two of them tryin' to make for Yuggoth. There was this magic ring from her late father that said to go there and get something."
"We know that part. But how could they possibly think they had a chance to do it? Even Ruddygore thinks that our chances are only so-so in alliance and cooperation with the King of Horror himself. These two wouldn't have nearly that, and what they're after is a secret from most everybody except the King," Marge told him, pretty well relating Ruddygore's take.
"Could be," the old man admitted. "Still, seems to me that you got at least as much chance if you have a map."
"A map! They've got a map to the McGuffin?" Marge was suddenly excited. "Where did they get it? How? Even Ruddygore doesn't have that information."
"They got it all right, because that's what I did for them. Broke the damnedest encryption spell I ever saw. Damned near got me, too. I was rusty, but I still got through it. There's never been a thief like me!"
"Stop patting yourself on the back so much and tell me about the halfling," Marge responded, shaking her head. "What's her story?"
Macore shrugged, then told them all pretty much what Alvi had told to Joe, plus Joe's account of her rescue. He also described the halfling in a way that made her seem far more of a monster than she really was. "Pretty face, though. Really pretty."
"You believe she was truthful?" Poquah probed.
"Leading Joe along, you mean? Naw. She wasn't that kind, and I can usually tell 'em. On the other hand, I'm pretty sure she's almost driven to try this crazy thing on Yuggoth."
"A curse, you mean?" Marge asked him. "You saw it?'
"Uh uh. With as much crap as most halflings have, you couldn't tell a curse from a beauty treatment, and you know t. Too much crazy magic on those one-of-a-kinds. No, what set my nose twitching was how determined she was in spite of the fact that I got the strong idea she wasn't at all unhappy just the way she was. Hell, Joe has more drive to find that thing and use it than she seemed to have. You spend your whole life hiding out, a virtual prisoner, denying what you are — and, like, she's never been anything but what she is, so she's got no comparisons — and then you come out like this, and the world doesn't end and the mobs don't grab torches and chase you. You even find a friend with tons of experience. See what I mean?"
Irving shifted. Until then he'd been taking no real part and showing very little apparent interest. Now, though, he said, "But somebody is chasing her, right? Those things in armor, the manlike insects? And somebody tried to capture her when her father was killed. I don't know, but if I had that kind of situation, I think maybe I'd want to change into something more comfortable myself."
"Good point," Marge agreed, a bit surprised at the boy's sophisticated reasoning. Maybe she had underestimated him. "But who was her father? And mother, for that mater? What are these creatures that seem so bold but nobody seems to be able to identify? Who wants her, and obviously alive? As a halfling, the laws of the human world here wouldn't allow her to inherit. She's classed as faerie whether any faerie will accept her or not. It doesn't make any sense." She sighed. "If only we knew her real father! But even she didn't know that."
"There is one possibility," Poquah commented. "An enchantment. An enchantment so comprehensive that it can be broken only by beating overwhelming odds and gaining what is most unlikely. A halfling could easily hide that."
"Huh? You mean she's really not a halfling? But what good would that do? I mean, if you can't break it without the McGuffin, then it's the same as real, and they obviously don't want her to get to that thing," Marge pointed out.
"True," the Imir agreed. "However, you overlook the obvious possibility of a truly perfect enchantment Someone, perhaps only one person, knows. This one also is the only one who either knows how to break the enchantment or has the means, often a physical object, with which to do so. He, she, it, whatever, needs the girl at a certain age when the enchantment can be broken. Whoever, whatever, the enchantment hides may have great power, or great authority, or great wealth and knowledge, or be the key to gaining it. I wish we had her at Terindell. We might well be able to at least find out the meaning of it all. Now she's out there somewhere, with Joe her only friend, walking straight into the most dangerous place in the world, pursued by a legion. I would say that we have little time to lose on this."
Macore looked at them and shook his head in wonder. "So you three are going after them, after all?"
"Close enough," Poquah replied. "We will go after the McGuffm. They are headed toward the same goal, so it is one and the same thing. In my hands, the McGuffin may get safely to Ruddygore. In his hands, it will solve the problems and mysteries that vex us all."
"We kinda hoped you'd come with us for old time's sake," Marge told him. "Off one last time into the great adventure. Isn't it tempting?'
Macore looked around at his nymph crew and boat and tropical port and then fingered his gray-white whiskers. "No, it's not. It might have been once upon a time. Might even have been irresistible. The thing is, Marge, I'm not like you. I'm not like any of the rest of you, which should be pretty clear if you just think about it."
"Huh? What do you mean?"
"Marge — you, Joe, Poquah — you're faerie. You don't age. Time has only local meaning to you, as in morning, noon, night, or next week. Irv's a big, strong lad, and he's not faerie, that's true, but he's only in his teens and about primed to make a name for himself. Either that or he'll die, but I don't think you will, Irv. I think there's too much in the way of smarts in your blood and bone for that. So, what do we have? Faerie, a sorcerer who's beyond any of us, a kid out to carve a reputation for himself in the manner of Husaquahrian legends — and then you've got me. I'm old. I'm old and mortal, and I'm not getting any younger. I have aches in my joints whenever the weather's changing, my eyes don't see clearly the way they once did, and things that were once easy for me come hard. The talent's still there, and my brain almost always says, `Macore, you're still twenty years old and the world's greatest thief,' but then my body interrupts and says, 'No, you ain't, either. You're an old fart, and your adventure days are past.' And that's the way it is. I'm lucky I can do it enjoyably and comfortably, but I'm falling apart. I can see the darkness at the end coming even though I can hardly believe it's me in this situation, and I can't figure for the life of me how it all went so fast. But the only thing I got left is my soul, if it's worth much these days and if it doesn't have too many second mortgages on it. I ain't sure what comes after the dark I can see, but I sure don't want to hurry it."
It was a strong, profound, and serious statement clearly coming from his heart, and it wasn't easy to dismiss what he was saying or talk him out of it because the truth of it was all too evident. For the first time since coming there Marge suddenly realized that there was a chance that one day she'd come for a visit and Macore wouldn't be there anymore, or anywhere else, either. Even Irving would age almost before her eyes and one day crumble to dust as well.
That was why you weren't supposed to get too close to humans, ever.
"Macore…" she began, but couldn't think of anything to say.
He smiled. "Don't worry about it. It's time. The younger generation replaces the old. In one sense I've got better odds than the rest of you, since there's something beyond that dark wall for me, but you're stuck where you are. In a sense, that's the other reason for not coming. Maybe I get killed, but that's looming anyway. But what if I got you killed, or Poquah, by being too slow or too sore or just not up to moving at the speed safety demanded? You're probably gonna get yourselves killed anyway, since you keep going out on these damn-fool quests, but if that happens, it should be on your head, not my conscience or my soul. You're immortals. You die and that's it. I won't be responsible for that."
"We'll miss not having a master thief of your experience, but I understand," Marge assured him. "Still, I wish we weren't going in so damned blind. This is tough enough as it is, but I think I'd give a lot for that map."
Macore grinned. "Oh, I don't think you need to give up that much," he said playfully, reaching into a folder and pulling out a large folded piece of parchment. He handed it to her, and she unfolded it.
"The map! But — you didn't let Joe go off without it, did you?"
Macore sounded hurt. "Of course not. They have exactly the same map you do right here. The thing was contained in a monstrously encrypted spell. You don't think I wouldn't make a copy, do you? It's almost second nature to steal anything that comes along, even this. I lifted some pretty nifty official secrets with this technique once upon a time, and several treasure maps."
It was quite dark, so they brought the lamps close to examine the map. It showed a continental mass that even looked ugly.
"Looks like a giant clutching hand with claws," Marge noted.
"If you take the hovecraft, which is the fastest way there, then you'll land here, at Red Bluffs," Macore told them, pointing to an area midway between the fingers of the "hand."
"Seems pretty much like an advertisement to land in a town," Irving noted worriedly.
"Well, it's not all that bad, and it's not like they won't know you're coming," the former thief replied. "The hovecraft is the only assurance that you'll get by all the evils that surround the place, and that means tickets, and that means everybody official will know, right? It's no big deal. You have to take Yuggoth on its own terms. Sure, it's the source of all evil, but in many ways it's just another place with a lot folks, a lot of races, a lot of threats, and maybe even some normal types. Even some good guys."
"Good guys? But you and everybody else said you couldn't trust anybody there!"
"You can't trust them, but that's because you never know who you can trust. Look, think it out. You can't have pure evil without victims. Otherwise it's just an intellectual exercise. So the vast majority of folks on Yuggoth are, like everywhere else, just ordinary folks. Hell, suppose there weren't any normal folks for vampires to bite. I mean, they'd all starve, right? And there have to be folks to dominate, to take over, to rule and oppress, like that. And now and again, from that kind of stock, rises somebody who can really battle the evil bastards. It's just a million times more likely that the scientists really are mad, that the nice boy next door really is an ax murderer, that the local meat market — well, you get the idea."
"Um, yeah. Sort of."
Irving held up the Rules volume. "I've been studying things about it. It's not a place where I'd like to live, but at least it's still got rules. Wolfsbane, garlic, crosses, those sorts of things still work. There's nothing over there that's any more absolute than here."
'Well, yeah. But there's a lot more of it, and it's a lot more concentrated and in a lot more varieties. And once you're there, you're committed to one of a limited series of options," Macore warned them.
"Yeah? Like what?' Marge asked.
"Well, get control of that McGuffin thing and you're made and home free. Otherwise, you'll wind up either being trapped there or corrupted, warped, and changed until you are more at home there than here. Nobody who gets on the hovecraft ever comes back and walks off it at this end."
"You said you'd been there — and you got back," Irving noted.
He nodded. "Yeah, but you don't know the deal I had to make or what I had to do. That's why I have such doubts about what's beyond that darkness I see ahead. You don't want to do anything close to that if you can help it, kid. I was stupid-ass lucky, nothing else. And these two — they are made of different stuff. Don't count on coming out of there whole. You plan to get that McGuffin and wish all of you out whole. You just don't want to deal with any alternatives."