Thirteen

Ilsensine's Realm

As the spelljammer passed through the gate into the lands beyond, Joel felt a jolt to his equilibrium. The ship's bow pitched upward, as if it had encountered a wave at sea. As the ship shot up into the sky, Joel fell backward and slid back into the cabin. Jedidiah, who had managed to grab the ship's rail, cried out, "Level her out!"

The ship's bow came down, pitched forward slightly, then leveled off again. Joel pulled himself shakily to his feet and made his way back to Jedidiah's side, clinging to the rail like a seasick novice. The tusk throne in which Walinda sat must have been fastened to the deck, for it remained upright. The priestess clung to the chair's armrests, looking startled. "What was that?" Joel asked. Jedidiah pointed back toward the magical gate. While it had been perfectly perpendicular to the ground back in the desert, here it had tilted backward forty-five degrees, so they had entered the Outlands at a steep angle in relation to the earth.

"That explains the sand," Jedidiah muttered.

"What?" Joel asked.

"The sand burying the gate back in the desert," the older priest explained. "It should have spilled out onto this side of the gate, blocking our entrance into this plane, but the way the gate is tilted on this side, any sand that passes through it falls right back to the other side."

"How did the gate get tipped like that?" Joel wondered.

"Judging from the land about us," Jedidiah replied, "I'd say it's the natural state of things."

Joel surveyed the world he'd just entered. "The natural state of things" seemed to be quite unnatural. It was as if some god had strewn the geographical features about at random. Tall, spindly mountains rose from perfectly level plains without a hint of a foothill about them. A stone ledge, wider than the base of the peak it surrounded, jutted out like a shelf mushroom on a tree. Several peaks bent over and downward, like trees growing on a windy slope. Rivers originating from nowhere meandered about and ended without outlet; one stream even circled back on itself. Lakes dotted mountain plateaus. A swamp grew out of a hillside. Fields had been tilled in serpentine squiggles. Trees were planted to spell out entire lines of unknown script.

The colors of the land were unusual as well-pale and indistinct. When Joel focused on any one feature of the landscape, its color seemed to blur with the background.

"Painted by a mad and myopic god with a muddy palette," Jedidiah joked. "Or maybe it's just faded from a thousand too many launderings, eh?"

Walinda, who had joined the priests at the railing, soon turned away, looking disturbed. "It's horrible," she said.

"It's not that bad," Joel replied.

"There is no order, no reason," Walinda insisted.

"But it's so interesting, so… wild," Joel argued.

"Forget it, Joel," Jedidiah said. "You'll never get a Banite to appreciate the beauty of chaos."

"It's a beautiful sky," Joel pointed out to the priestess. "Bright and blue."

"There's no sun," Walinda said. "It's broad daylight, yet there is no sun."

Joel searched the sky and the horizon carefully. Far off in the distance, a great brown spire rose from the horizon, reaching so far into the sky that clouds obscured its summit. But Walinda was right. There was no sun.

"Well, the air is good," Joel said. Indeed the air felt fresh, as if it had just been created and never breathed before by any other living creature. It made his skin tingle. At first he thought he was just noting the different between the hot, dry air of the desert and the cool, moist air of the Outlands, but the sensation persisted. There was a vitality to this plane he could sense.

Walinda shrugged, indifferent to the air. "My lord Bane said there are gods who make their homes here. Why would they choose such a place?" she asked.

"Beauty is in the eye of the beholder," Jedidiah said. winking at Joel. "In this case, the beholder would be Gzemnid, god of the eye tyrants. He makes his home in this plane. Judging from the chaotic landscape, I'd guess we're not too far from his realm. Other parts of this plane are very different. All the outer planes have at least one gate leading to the Outlands. The area surrounding each gate takes on characteristics of the plane to which it leads. For instance, in the far-off city of Rigus, there's a gate to Acheron, where your lord Bane made his home before he became a corpse floating in the astral plane. Everyone in Rigus has a rank: slave soldier, citizen, private, sergeant, lieutenant, captain, general. You'd feel right at home."

The ship drifted downward, settling in a rocky field where the ground was ridged and uneven, like a frozen, choppy sea.

The banelich came out of the cabin and walked toward the bow. It stopped at the railing and flung one skeletal arm in the direction of the great spire that rose beyond the horizon. "Lo!" it bellowed.

"Hello, yourself," Jedidiah replied with a grin.

The banelich ignored the taunt. "There," the creature announced, "is our goal. Upon that peak rests the city of Sigil, wherein is hid the Hand of Bane. We will besiege the city to reclaim what is mine, and with it, my power."

As if on cue, the clouds about the spire drifted outward, revealing the spire's summit. Floating above the summit was a huge circular ring.

Jedidiah guffawed.

The banelich frowned and wheeled about to face the priest.

Jedidiah continued to laugh, long and hard, clutching his side.

"I said nothing amusing," the banelich declared coldly.

Jedidiah took a few deep breaths and managed to control himself. He wiped a tear from one eye. He had to stifle one last giggle before he finally became serious once more. "No," he replied at last. "Of course you didn't say anything amusing. I was laughing at your folly."

Walinda glared at Jedidiah as her master kept a stony silence.

"I don't suppose you'd care for the benefit of my counsel?" Jedidiah asked.

"Proceed," the banelich ordered.

"There are so many things wrong with your plan, I hardly know where to begin," Jedidiah said. "I suppose we could start with the least of the problems. Sigil is called the City of Doors because everyone comes and goes by magical portals. There are hundreds of them. You can't besiege a city unless you can cover all those doors. Next, the population of Sigil is at least twice that of Waterdeep, with ten times the number of powerful beings. At least. Not even you could conquer a city that size. You'd be overwhelmed by the sheer numbers of people who would stand against you. Then there's the mazes. Anyone considered a serious threat to the peace and security of the city finds himself trapped in amaze and shipped deep into the ethereal plane."

The banelich nodded. "So we need to approach the city by stealth, after dark," he said, "and search for the Hand of Bane in secret."

"Well, that's another one of your problems," Jedidiah said. "You can't approach the city at all."

"What lies you speak!" Walinda snapped angrily. The city is right there," she said, motioning to the torus above the spire. "We can see it directly ahead of us. We simply head for it." She looked at her master for approval, but the banelich remained silent, waiting for Jedidiah to explain himself.

"Just because you can see it doesn't mean you can reach it," Jedidiah said. "Some scholars say the spire is infinitely high and the city is merely a mirage, a projection of the real city over the spire. Other scholars claim you do indeed see the city, but magic cast on the spire limits your travel upward by half the distance between yourself and the city, so that you can go halfway, then three quarters of the way, then seven eighths of the way, then fifteen sixteenths of the way, and so forth. But no matter how close you come, you never actually get there."

Walinda's expression became confused for a moment, then she shook herself, and her angry expression returned. "You are babbling philosophical nonsense. My lord Bane, why do you allow this fool to continue?"

"You're free to fly there and test what I say," Jedidiah said to the priestess with a sly grin.

"We shall!" Walinda insisted.

"Though this ship and your master are likely to fall apart long before we even get close. The closer one gets to the spire, the more magical powers fail. As we approach, our most powerful magic will be neutralized first. I recommend we don't fly too high, because at some indeterminable point, the spelljammer's helm will cease to function. Still farther in, the most powerful spells granted by the gods to their priests shut down. That would include, I suspect, the forces that animate baneliches. You'd be reduced to a pile of bones and ragged flesh. Closer in than that, minor gods cannot use their power. At the base of the spire, there is no magic whatsoever. No heal spells, no light spells. No god's power works; not even Bane at his height could wield power there."

The banelich remained silent for several moments. Then he asked Jedidiah, "So how do you propose we enter Sigil?"

"Like everyone else does… via a portal. We make our way toward the Palace of Judgment, where I have some modest contacts who can arrange for us to use one of their portals. If we are where I think we are, not far from the city of Bedlam, we can reach the palace by keeping the spire on our starboard bow."

"For how long?" the banelich asked.

Jedidiah shrugged. "For as long as it takes. It's impossible to judge something like that in this plane. It could be a few days, or it could take a month. The sooner we get moving, the sooner we'll get there."

The banelich studied Jedidiah in silence for several long moments, as if trying to detect any hints of treachery or falsehood. At last he nodded. "We will attempt entering Sigil your way." He turned to head back to the cabin. Walinda followed behind him.

"Oh, there's just one more thing," Jedidiah called out.

The banelich turned and waited for Jedidiah to continue.

"You know you probably can't enter Sigil with us."

The banelich drew back as if it had been slapped.

"No gods can enter, remember? Some great power prohibits the entry of all gods. I'm willing to bet that holds true for a god's essence as well. You won't be able to pass through the portal."

“I had not forgotten," the banelich replied coolly. "My slave will act on my behalf and oversee the recovery of the hand."

"But, my lord," Walinda protested, "if I leave you-"

The banelich whirled with its skeletal arm raised as if to deliver a blow to his priestess. Walinda winced involuntarily and said nothing more. The banelich turned and strode back into the cabin. Walinda hesitated on the deck, obviously uncertain whether her god would welcome her presence.

"For the essence of a god, your lord seems pretty uninformed," Jedidiah noted. "It's common knowledge among travelers of the planes that you can't enter Sigil except by means of a portal. You know, it seemed to me your master forgot it couldn't come with us, too. I wonder if some of the magic holding it together isn't already being neutralized."

Walinda turned and scowled at the older priest "Perhaps my lord was just testing you," she retorted Then she hurried after the banelich.

The ship rose a few feet from the ground and glided in the direction Jedidiah had suggested.

"So does this mean you can't get into Sigil either?" Joel whispered.

"Not as I am," Jedidiah said. "But I think there's a trick I might be able to use to get in. It's reckless, but it just might work."

According to Grypht, Joel recalled, recklessness was Jedidiah's other major fault. "What is it?" he asked.

"I'll tell you later, when we can be sure of our privacy," Jedidiah promised.

The rest of that day Joel spent at the ship's rail, amazed by the geological oddities that made up the landscape-vertically stratified rocks resembling tomes on a wizard's shelf, a lake filled with multicolored geysers, a hand carved of granite rising from the earth, Clouds of all colors formed out — of nowhere and disappeared just as mysteriously. Although there was no sun to set, night came on gradually, the blue sky darkening to indigo, then black. No moon or stars shone in the darkness, but the land seemed to glow with its own pale light.

Sometime after dark, Jedidiah pulled out the finder's stone and held it out. A beacon of light shot out from the stone in a direction a few degrees to the left of their current heading.

"We're a little off course, but nothing that can't be corrected in the morning. Time to get some sleep."

If not for the ship being a shrine to Bane and the task that awaited them, Joel might have found the next two days of travel almost pleasant. The cruise was smooth, and he and Jedidiah had plenty of leisure time. When they weren't eating or sleeping, they watched the scenery, practiced spells, sang, or talked.

Except for checking up on them several times a day, the priestess avoided the two men. At first Joel felt relieved that Walinda was no longer showing any interest in him, but that left him to wonder why. Was the banelich forbidding her to communicate with the men as punishment, or perhaps out of fear that she might grow too close to them and betray her master? If keeping her distance was Walinda's idea, what did she hope to accomplish? Was she punishing herself? Was she hoping to prove her loyalty and thus curry the favor of her master?

The banelich had given them the run of the ship, save for the captain's chart room where the creature usually stayed and the crew quarters where Walinda slept. According to Jas, whom Jedidiah had questioned in the Lost Vale, the upper decks had been sheered off when Jas and her crew were escaping from the illithids. Joel explored all that was left of the ship-the lower deck, the cargo hold, and the roofless battle deck. Everything of value had been stripped away, no doubt by Walinda's followers. It was during their second night in the Outlands, while he was poking around the ruined battle deck, that Joel discovered the spy hole.

There was a square of floorboards that was cleaner than the rest of the deck, as if someone had pried up a bench or a storage box. In the center of the square, a bottle cork filled an eye-sized knothole in a floorboard. Curious, Joel pulled at the cork. Beneath the knothole, someone had drilled through the subflooring and the ceiling of the cabin below. Cautiously Joel got down on his stomach and put his eye to the hole.

Some mechanism or magic gave the bard a panoramic view of the whole room below. He found himself staring into the captain's map room, where the banelich sat in state on a throne of iron and silver. From his discussions with Jedidiah, Joel realized that the throne had to be the ship's spelljamming helm, the magical artifact used to power the ship. The banelich looked up at the ceiling, seemingly straight at Joel.

With a sharp intake of breath, Joel pulled away from the hole and froze. After a few moments' thought, Joel realized the undead creature couldn't possibly have seen him. He peered back down the spy hole.

The banelich held the stolen half of the finder's stone in its lap, stroking the yellow gemstone greedily The gem sparkled in the light given off from a nearby brazier.

Walinda stepped forward. The priestess wore the same black velvet gown she'd worn the night she'd stolen the finder's stone. Her hair hung down her back, loose and shining. She set a golden bowl down in the brazier. The banelich set the finder's stone in the bowl. Walinda rolled up the sleeve of her left arm.

Taking the priestess's arm, the banelich ran its fingertips along her veins. Black marks appeared where the banelich touched her. Walinda winced and clenched her teeth, but she didn't utter a sound. Like a snake striking out, the banelich sunk its teeth into Walinda's wrist and tightened its jaws into her flesh until blood began to flow from her arm. Walinda's body jerked, but once again she didn't make a sound.

The lich sat up straight again, licking the blood from its teeth with its black tongue. It held Walinda's bleeding arm over the golden bowl in the brazier. Walinda's blood poured over the finder's stone and hissed in the bottom of the warmed bowl. The bowl began to fill with bubbling, congealing blood. Joel thought he could smell the stench through the floorboards, though it could have been his sickened imagination.

Walinda began to swoon. The banelich released her arm. The priestess sank to the floor and collapsed in a heap.

The banelich fished the finder's stone out of the blood-filled bowl and positioned the gem back into the hole in its skull. With both hands, the undead creature smeared the congealing blood over the stone and his skull. The blood began to glow. When the banelich had finished, new flesh appeared around the hole in its skull, and the finder's stone was covered with a transparent layer of skin that held it more firmly in place.

Joel rolled away from the hole as quickly and silently as possible. He crawled toward the stern. Just past the cargo bay, he began retching. When he'd once again regained control of his stomach, Joel crawled back down the steps to the lower deck, where he and Jedidiah had set up their quarters.

Jedidiah listened with consternation to Joel's report.

"The banelich means to keep the stone, doesn't it?" Joel asked.

"Probably," Jedidiah agreed. "No doubt Walinda and her master intend some treachery to get the Hand of Bane from us once we've obtained it so they don't have to trade for it."

"What can we do?" Joel asked.

"Nothing for the moment," Jedidiah replied, scowling angrily. "After we get the hand, we'll have to be very, very careful."

Early the following evening Joel began to notice a buzzing in his head. He couldn't say for sure how long he'd been hearing it, but it was beginning to give him a headache. He mentioned it to Jedidiah when he explained he was going to bed early.

Jedidiah began to say good night, then stopped and his eyes widened. "Gods! I'm an idiot," he declared. "Get below deck," he ordered Joel as he wheeled about and headed for the cabin, shouting Walinda's name.

Joel grabbed his pack and followed his god into the cabin. He heard Jedidiah shouting, "Hard aport. And pick up speed if you can. We've come too close to a very dangerous place."

Joel peered out the cabin door. Jedidiah had left his pack leaning against the railing. Joel paused to debate the wisdom of running out and grabbing it.

Then something grabbed him. From over the cabin door, two tentacles lashed downward and around Joel's right arm and throat.

The young bard screamed as he was lifted bodily to the roof of the cabin. He found himself face-to-face with the most loathsome-looking creature he'd ever seen. Its head looked like a huge exposed brain, four feet across, with no apparent eyes and a great sharp beak for a mouth. It had no body, but floated in the air, trailing several tentacles as long as a man.

A swarm of the large creatures surrounded the ship, Several hovered over the rail and the cabin. From the cabin door below, Joel could hear Jedidiah chanting a spell. A silver war hammer manifested above the deck and shot out toward the lead creature. Tin magically summoned weapon buried itself into the creature's brain with a sickening squishing sound. The creature chirped but didn't fall.

Joel reached for his scabbard, but the creature holding him had already removed his sword with one of its tentacles. The remaining appendages wrapped about the bard's other arms and legs. Joel felt his skin tingle, as if he were being pricked with hundreds of sharp needles and pins, then go completely numb. His muscles no longer responded to his commands.

The other tentacled creatures began to float down the cargo bay to the deck below.

From what seemed far off, Joel heard the banelich's voice rise in an arcane chant. There was a clap of thunder, and a great cloud of smoke burst across the bow. A flaming chariot, pulled by two fiery horses, appeared on the cargo deck. The banelich stepped out of the cabin and fired off four black bolts of cold fire at the two creatures blocking his route to the chariot. They fell to the deck, their tentacles writhing like worms. Walinda, dressed in her plate mail and armed with her goad, rushed out onto the deck. The banelich climbed into the chariot with the priestess at its heels.

More attackers swarmed toward the followers of Bane, but the creatures were instantly singed by the flames burning about the chariot. Quickly they withdrew their scorched tentacles and curled them up beneath their bodies. The priestess and her master flew off. A flock of attackers flew after them, but the tentacled creatures couldn't keep up with the magical chariot.

The spelljammer ship began to sink slowly toward the earth. Joel, paralyzed in the tentacles of the creature that had attacked him, could do nothing but watch. Jedidiah emerged from the cabin, swinging a sword. It seemed to Joel that his god was floating in the air toward him as he lopped off tentacles to the left and right. Soon Jedidiah disappeared behind a swarm of the attackers. Then darkness claimed Joel.

When Joel awoke, Jedidiah was hovering over him with a look of grave concern.

"Glad you could join us," the god said. "Though you may wish you hadn't," he added grimly.

Joel discovered the numbness had left his muscles and he was able to sit up. Then he heard what sounded like shouting inside his head. Horrible ideas came spilling into his brain. He was nothing more than cattle, meant to be ruled by others. Only illithids were fit to rule, and one day they would conquer the multiverse. Joel put his hands to his head, but the shouting didn't stop.

Jedidiah covered his priest's head with his hands and muttered a quick chant. In a few moments, the shouting in Joel's head died down to a dull roar, then a persistent whispering.

"That should hold you for a little while," Jedidiah said. "I'm not sure if we'll have much more time than that."

The young bard looked around. They were in a small cavern lit by a light stone. The walls were covered with slimy black fungus. Walinda and the banelich were nowhere to be seen. Joel recalled how the two followers of Bane had fled the battle with the tentacled creatures. Then Joel saw something on Jedidiah's face that he'd never seen there before-fear. Something had frightened his god terribly.

"What happened?" Joel asked. "Where are we?"

"We strayed over the realm of Ilsensine," Jedidiah explained. "Ilsensine is the god of the illithids, or mind flayers, as they're called in the Realms. A very powerful god. Jas stole a spelljammer hull from the illithids, the same hull we were caught with. Ilsensine believes the illithids are the only beings fit to rule the universe. We're nothing but human cattle as far as he's concerned. The sight of us flying around in one of the illithids' ships was bound to upset their god."

"Uh-oh," Joel murmured.

"Uh-oh is right," Jedidiah replied grimly. "I'm a fool that it didn't occur to me just how far Ilsensine's senses reached. When it detected us, it sent some of its zombie slaves to bring us to its court. The banelich and Walinda fled in a magic chariot."

"Did you say those creatures with tentacles were zombies?" Joel asked.

Jedidiah nodded. "Sort of. They're called grell, and ordinarily they would simply eat us and be done with it, but the ones that attacked us are brain-burned puppets of the illithid god. They're not really undead-they just lack minds of their own. Like the illithids who worship their god, Ilsensine devours the thoughts of others."

"Is that what's going to happen to us?" Joel asked, understanding now the fear in his god's face.

"I think we're about to find out," Jedidiah said, nodding at something behind Joel.

The young bard turned around. A male dwarf stood in the doorway. The creature's eyes were as blank as a statue's, and his clothing hung in rags on his nearly skeletal frame.

"Follow," the dwarf croaked.

Jedidiah picked up his light stone, stood up, and helped Joel to his feet. "Joel, I need to concentrate on protecting our minds so Ilsensine can't tell what we're thinking," the older man whispered in his ear. "You must do the talking. Tell it whatever it takes to get us out of here."

Together god and priest followed the zombie dwarf through a twisting maze of tunnels until they came to a vast cavern. Over fifty zombie grell and five zombie humans stood guard over a myriad of tunnel entrances that led into the cavern. A strange scent, like vinegar, assaulted Joel's nostrils.

In the center of the cavern was a bed of what appeared to be burning coals, except that the coals glowed not red but green. Acidic vapors rose from the coals, apparently the source of the vinegary smell. Joel was wondering if they were going to be thrown into the fire when the coals began to bubble and rise like bread. In another moment, the coals took on the appearance of a huge brain, the color of polished jade, ten times larger than the brains of the grell. Sections of the brain pulsed and throbbed. Innumerable tentacles hung down from the brain and reached, like roots, into the stone below. Two shorter tentacles waved before the creature's brain body.

The voice that had shouted in Joel's head began to reassert itself, like the droning of a self-absorbed lecturer. He felt an incredible sense of pressure on his brain, as if it were a walnut someone were trying to crack. His skin crawled with a primal instinct. He stood in the presence of a power so great and so evil he didn't need Holly's paladin's sense to detect it.

Then the voice in the bard's head spoke directly to him, and Joel knew then that the green monstrosity before him was the god of the illithids, Ilsensine.

What have you to say for yourselves, thieves?

Joel bowed low before the floating brain. "Your pardon, great one," he said, 'Taut we are not thieves." His voice in the great cavern sounded very small.

You were caught with the stolen property of our people. You are thieves.

"The spelljammer, yes," Joel said. "My associates took it from the thieves, and together we brought it to your realm, Lord Ilsensine. In reparation for the damages done to the vessel, please accept the spelljammer helm attached to the vessel. It belonged to the thieves."

The pressure on Joel's brain increased. He raised his hands to his throbbing temples in a futile effort to massage away the pain.

Your mind cannot remain closed to us forever, the voice declared. We will know if you are lying.

"It is as you say, great lord, but perhaps we can come to some agreement that you will find more satisfying than draining the dregs of our minds," Joel replied.

We must know who you are, the voice insisted.

"I am Joel, and this is Jedidiah. We are priests of Finder," Joel replied.

We have never heard of this Finder.

"Thank you very much," Jedidiah muttered softly, so that only Joel heard him.

"Finder has dominion over the cycle of life and the transformation of arts," Joel explained, trying to deepen his voice to fill the room. "He is worshiped by artists and bards seeking to renew their work."

Now we recall. The slayer of Moander. A demi-power worshiped only in Abeir-Toril. There are so many gods worshiped in that world it's hard to keep track of them all. We wouldn't be surprised to find they have a god there with dominion over the tableware and ale mugs.

Jedidiah chuckled with amusement. The laughter sounded so genuine that Joel would have been hard pressed to say whether his god was truly amused or just humoring Ilsensine. Joel chuckled as well.

If you are not thieves, why did two of your party flee? the voice asked.

"They were priests of Bane, Lord Ilsensine," Joel explained. "They stole the ship from the original thieves. We tricked them into flying over your territory."

There was a momentary silence. Then the god of the illithids said in their heads, Even if you did not steal our people's ship, there is still the question of trespass. No one enters our realm without paying tribute to us.

"We brought you your ship," Joel pointed out.

You cannot offer what you do not own as tribute.

"What can we offer you, Lord Ilsensine?" Joel asked.

Knowledge is the only power, Ilsensine said. Unless there is some knowledge you possess that we do not, your lives are forfeit.

Joel choked back his anger at the god's injustice and struggled with his fear that he had nothing to offer. He bowed his head modestly. "My only expertise is music, O great lord."

Then we will have a song. Something we have never heard before. Come forward so that we might take one from your mind. Be warned, however, that we will not stop until we find one we have not heard before.

Joel swallowed. There had to be something in his repertoire that the god hadn't heard… he hoped. He stepped forward.

"No!" Jedidiah declared, yanking the Rebel Bard back to his side. The incognito god stepped forward. "With respect, Lord Ilsensine," he said, "surely what you seek is not merely new knowledge, but exclusive knowledge. This one"-he nodded at Joel-"is my pupil. There is no song he knows that I do not. I, on the other hand, have many songs in my mind, some as yet unwritten. Take one of those. Then it will be yours and yours alone."

That would be satisfactory, Ilsensine replied. Come forward.

Jedidiah handed Joel his light stone, then stepped toward Ilsensine. The illithid god raised one of its short tentacles and stroked the older man's forehead. Jedidiah flinched, but whether from fear or pain, Joel could not tell.

Then in an instant the tentacle pulled backward and lashed forward, burying itself inside Jedidiah's head like an arrow. Jedidiah gasped.

Joel shouted and tried to leap to his god's defense, but three zombie grell lashed their tentacles around his arms and legs and held him fast. The young bard struggled furiously, horrified that Jedidiah might be harmed. He shouted for Ilsensine to leave the priest be, to take something from his own mind instead. The illithid god made no reply, but the grell tentacles tightened painfully about his limbs. With a sense of futility and despair, Joel went limp.

After a minute, Ilsensine withdrew the tentacle from Jedidiah's head. To Joel's relief, there seemed to be no wound. On the tip of the tentacle was a smear of pink, like raspberry jam. Ilsensine pulled it back toward its brain and smeared it into a fissure between two throbbing convolutions.

Joel felt a sigh in his mind… Ilsensine's sigh.

Mmmm. That is good. Very good.

Jedidiah collapsed to the floor in a heap.

"What have you done?" Joel cried out, struggling again in the grail's tentacles.

There is no need for alarm. He is not seriously injured. He will recover. We are most pleased. You have earned your freedom. My servants will escort you to the borders of our realm. Where will you be heading?

"The Palace of Judgment," Joel said, his eyes straining for some sign of movement from Jedidiah.

You will like it there. It is very beautiful. At least, that is what I have tasted in the minds of humans who have visited there.

A zombie grell scooped up Jedidiah's fallen form and floated from the hall. The grell holding Joel released him. The Rebel Bard followed after his god. Two grell followed him.

The grell carrying Jedidiah led the party through a glowing portal. On the other side was a straight passageway that climbed back to the daylit surface of the Outlands. After the cool, dark corridors, the bright sky, with or without a sun, was a pleasure to see, and the air felt gloriously warm. Even better was the quiet that settled in Joel's head.

The grell set down Jedidiah and disappeared back into the dark tunnel in the earth.

Joel rushed to Jedidiah's side and shook him by the shoulders, calling out his name. The god remained unconscious, and he was very pale, but at least his breathing was steady. Joel rolled his cape up to pillow the older man's head.

Joel surveyed the land. He stood on a low bluff looking out over a great level plain. From the center of the plain rose a great city, laid out in perfect order, surrounded by a high wall. Everything was built of the same uniform red brick. The roofs all sparkled with glazed yellow tile. The streets were all paved with gray stone. Joel could see at least three large gardens, each growing around a blue lake. Even from this distance, the young priest was inclined to agree with Ilsensine- or, rather, with the victims whose minds the god had drained. The Palace of Judgment was indeed beautiful.

Yet the palace was only a stepping stone to Sigil. He and Jedidiah would have to reach the City of Doors quickly. If they didn't find the Hand of Bane before Walinda did, they would have nothing to barter for the stolen half of the finder's stone. Finder would remain a very weak god for a long time, and Bane the Tyrant would return to the Realms.

Joel shuddered. He knelt down beside Jedidiah, shook him gently, and called out his name-his real name this time.

The older priest woke with a start. He smiled up at Joel. " 'Lo," he said.

"Hello yourself," Joel replied with a grin, relief flooding over him.

"Been sleeping long, have I?" Jedidiah asked. He sounded like an invalid recovering from a long illness.

"Not too long," Joel answered. He helped his god sit up.

Jedidiah's head twitched involuntarily. It was a movement Joel had never seen before.

"Are you all right?" Joel asked Jedidiah.

"I'm not sure," the older bard said. "They have a saying in the Outlands: 'One would be wise to question the wits of anyone who makes it back alive from Ilsensine's court.'"

"You should have let Ilsensine take a song from me," Joel chided. "I must have known something it had never heard."

Jedidiah shook his head. "It was too great a risk."

Joel chuckled. "And Grypht warned me what a reckless fellow you are."

Jedidiah smiled. "Well, I am. I'm the kind of fellow who climbs to the top of a high wall and dances a jig. But I never intend to fall from the wall and break my neck. You might have known a song that Ilsensine had never heard-one of your own that you haven't performed yet. But then instead of leaving you completely brain-burned, Ilsensine would have only left you addled. No. I stood a better chance of resisting its probe."

"Why didn't Ilsensine just keep us and drain us?"

"Have you ever eaten crab?" Jedidiah asked.

Joel looked completely confused by the question.

"Some people enjoy cracking the crab and getting the meat piece by laborious piece. Ilsensine prefers to have the crab shell itself and hand its meat over. Just one of its sick games. Not one you want to play, believe me."

"Do you know what song it took? Did it take only one?"

"I can't remember," Jedidiah said, his face drawn. "I can feel there's a void, but I don't know what was there."

Joel nodded. "I'm sorry. I know how you feel about your songs. They're like your children. You want them to live and flourish. Now one of them is gone forever."

Jedidiah looked out across the plain toward the Palace of Judgment. A look of grief swept across his face. "It wouldn't be the first time," he said. He stood up awkwardly. "Let's go," he said.

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