11: SPELL LOCK


Her Hand was silently unhappy in the loudest way possible. After what Stormsong had told Tinker about Tiger Eye being a bad First, Tinker was hyperaware of Pony’s silence beside her as she carefully examined the chest from the whelping pens. Apparently deemed too dangerous to take deeper into the enclave, it’d been tucked into one of the empty bays of the coach house. Unlike the rough, utilitarian garages of humans, the enclave’s coach house was a shrine to transportation. The floor was paved in a herringbone of glazed brick. The walls were rich stained wood. The beveled glass windows gleamed as if freshly cleaned. Still, the chest managed to positively lurk in the shadows.

The chest was two feet high, three feet wide, and four feet long. It had no seams or joints. It looked like one solid hunk of ironwood, as if the chest been carved out of a tree trunk. An eight-phoneme spell-lock was inscribed in a band, three inches down, marking off the lid. Even standing several feet from the chest, she could feel the active spell hidden within. If the trap was explosive in nature, there was enough oomph to it to level the coach house. Her Hand had a good reason to be unhappy.

“The little dragon said you needed to take possession of it, but he did not say you had to open it,” Pony murmured quietly for only her to hear.

“If I can’t open it safely, I won’t try,” Tinker promised, because she knew Pony would be in blast range.

Personally Tinker could understand Jewel Tear wanting Tiger Eye out of danger’s way. Yet Tinker saw the logic of the male staying beside his domi—there could have been any number of other dangers in the tunnel. They were stronger together as a team than apart.

Tinker was clueless, though, as to how to get the chest open safely. She took reference photos and measurements and then retreated across the driveway to the stable’s hayloft. With the loft door open, she could see the chest where it lurked in the garage. Pony settled beside her, still silent but no longer unhappy.

Magic basically reduced material to possibilities, and spells realigned the material to the desired end. Spell-locks used magic to flip the locked material between two states. Generally an “open” state was where two halves of the material were separate identities, and “closed” was where they merged into one solid object. When Tinker was learning to create spell-locks, she had reduced several hundred pieces of wood down to instant splinters before she figured out how pre-tune the lock material.

The chest was made of ironwood. The super-dense wood had been bioengineered to have the same structural strength of high-quality steel. Normally boards ran an inch and a half thick and required special spells and tools to cut. She assumed that any attempt cut the chest open would most likely trigger the trap. Without knowing what was inside, even if she managed to shut down the active spell, cutting the chest open might damage the contents.

She could use a magic null spell on the chest. That would wipe out the trap, but it would also render the spell-lock inoperative in the “locked” position, forcing her to cut her way into the chest.

What she needed was a set of picks and something akin to tumblers that she could feel her way through. She needed to experiment.

* * *

Several exploded pieces of wood later, she remembered why she hated spell-locks.

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