CHAPTER TWENTY-FOUR

The priest of Elder Mael

dreams rising seas …


Dusk

Sethand


The whirlwind's spinning tunnel opened out onto the plain in an explosion of airborne dust. Wiry, strangely black grasses lay before Sha'ik as she led her train forward. After a moment she slowed her mount. What she had first thought to be humped stones stretching out in all directions she now realized were corpses, rotting under the sun. They had come upon a battlefield, one of the last engagements between Korbolo Dom and Coltaine.

The grasses were black with dried blood. Capemoths fluttered here and there across the scene. Flies buzzed the heat-swollen bodies. The stench was overpowering.

'Souls in tatters,' Heboric said beside her.

She glanced at the old man, then gestured Leoman forward to her other side. 'Take a scouting party,' she told the desert warrior. 'See what lies ahead.'

'Death lies ahead,' Heboric said, shivering despite the heat.

Leoman grunted. 'We are already in its midst.'

'No. This — this is nothing.' The ex-priest swung his sightless eyes towards Sha'ik. 'Korbolo Dom — what has he done?'

'We shall discover that soon enough,' she snapped, waving Leoman and his troop forward.

The army of the Apocalypse marched out from the Whirlwind Warren. Sha'ik had attached each of her three mages to a battalion — she preferred them apart, and distanced from her. They had been none too pleased by the order of march, and she now sensed the three sorcerers questing ahead with enhanced sensitivities — questing, then flinching back, L'oric first, then Bidithal and finally Febryl. From three sources came echoes of appalled horror.

And, should I choose it, I could do the same. Reach ahead with unseen fingers to touch what lies before us. Yet she would not.

'There is trepidation in you, lass,' Heboric murmured. 'Do you now finally regret the choices you have made?'

Regret? Oh, yes. Many regrets, beginning with a vicious argument with my sister, back in Unta, a sisterly spat that went too far. A hurt child. . accusing her sister of killing their parents. One, then the other. Father. Mother. A hurt child, who had lost all reasons to smile. 'I have a daughter now.'

She sensed his attention suddenly focusing on her, the old man wondering at this strange turn of thought, wondering, then slowly — in anguish — coming to understand.

Sha'ik went on, 'And I have named her.'

'I've yet to hear it,' the ex-priest said, as if each word edged forward on thinnest ice.

She nodded. Leoman and his scouts had disappeared beyond the next rise. A faint haze of smoke awaited them there, and she wondered at the portent. 'She rarely speaks. Yet when she does… a gift with words, Heboric. A poet's eye. In some ways, as I might have become, given the freedom …'

'A gift with words, you say. A gift for you, but it may well be a curse for her, one that has little to do with freedom. Some people invite awe whether they like it or not. Such people come to be very lonely. Lonely in themselves, Sha'ik.'

Leoman reappeared, reining in on the crest. He did not wave them to a quicker pace — he simply watched as Sha'ik guided her army forward.

A moment later another party of riders arrived at the desert warrior's side. Tribal standards on display — strangers. Two of the newcomers drew Sha'ik's attention. They were still too distant to make out their features, but she knew them anyway: Kamist Reloe and Korbolo Dom.

'She will not be lonely,' she told Heboric.

'Then feel no awe,' he replied. 'Her inclination will be to observe, rather than participate. Mystery lends itself to such remoteness.'

'I can feel no awe, Heboric,' Sha'ik said, smiling to herself.

They approached the waiting riders. The ex-priest's attention stayed on her as they guided their horses up the gentle slope.

'And,' she continued, 'I understand remoteness. Quite well.'

'You have named her Felisin, haven't you?'

'I have.' She turned her head, stared into his sightless eyes. 'It's a fine name, is it not? It holds such … promise. A fresh innocence, such as that which parents would see in their child, those bright, eager eyes-'

'I wouldn't know,' he said.

She watched the tears roll down his weathered, tattooed cheeks, feeling detached from their significance, yet understanding that his observation was not meant as a condemnation. Only loss. 'Oh, Heboric,' she said. 'It's not worthy of grief.'

Had she thought a moment longer before speaking those words, she would have realized that they, beyond any others, would break the old man. He seemed to crumple inward before her eyes, his body shuddering. She reached out a hand he could not see, almost touched him, then withdrew it — and even as she did so, she knew that a moment of healing had been lost.

Regrets? Many. Unending.

'Sha'ik! I see the goddess in your eyes!' The triumphant claim was Kamist Reloe's, his face bright even as it seemed twisted with tension. Ignoring the mage, she fixed her gaze on Korbolo Dom. Half-Napan — he reminds me of my old tutor, even down to the cool disdain in his expression. Well, this man has nothing to teach me. Clustered around the two men were the warleaders of the various tribes loyal to the cause. There was something like shock in their faces, intimations of horror. Another rider was now visible, seated with equanimity on a mule, wearing the silken robes of a priest. He alone seemed untroubled, and Sha'ik felt a shiver of unease.

Leoman sat his horse slightly apart from the group. Sha'ik already sensed a dark turmoil swirling between the desert warrior and Korbolo Dom, the renegade Fist.

With Heboric at her side, she reached the crest and saw what lay beyond. In the immediate foreground was a ruined village — a scattering of smouldering houses and buildings, dead horses, dead soldiers. The stone-built entrance to the Aren Way was blackened with smoke.

The road stretched away in an even declination southward. The trees lining it to either side …

Sha'ik nudged her horse forward. Heboric matched her, silent and hunched, shivering in the heat. Leoman rode to flank her on the other side. They approached the Aren Gate.

The group wheeled to follow, in silence.

Kamist Reloe spoke, the faintest quaver in his voice. 'See what has been made of this proud gate? The Malazan Empire's Aren Gate is now Hood's Gate, Seer. Do you see the significance? Do you-'

'Silence!' Korbolo Dom growled.

Aye, silence. Let silence tell this tale.

They passed beneath the gate's cool shadow and came to the first of the trees, the first of the bloated, rotting bodies nailed to them. Sha'ik halted.

Leoman's scouts were approaching at a fast canter. Moments later they arrived, reined in.

'Report,' Leoman snapped.

Four pale faces regarded them, then one said, 'It does not change, sir. More than three leagues — as far as we could see. There are — there are thousands.'

Heboric pulled his horse to one side, nudged it closer to the nearest tree and squinted up at the closest corpse.

Sha'ik was silent for a long minute, then, without turning, she said, 'Where is your army, Korbolo Dom?'

'Camped within sight of the city-'

'You failed to take Aren, then.'

'Aye, Seer, we failed.'

'And Adjunct Tavore?'

'The fleet has reached the bay, Seer.'

What will you make of this, sister?

'The fools surrendered,' Korbolo Dom said, his voice betraying his own disbelief. 'At High Fist Pormqual's command. And that is the Empire's new weakness — what used to be a strength: those soldiers obeyed the command. The Empire has lost its great leaders-'

'Has it now?' She finally faced him.

'Coltaine was the last of them, Seer,' the renegade Fist asserted. 'This new Adjunct is untested — a noble-born, for Hood's sake. Who awaits her in Aren? Who will advise her? The Seventh is gone. Pormqual's army is gone. Tavore has an army of recruits. About to face veteran forces three times their number. The Empress has lost her mind, Seer, to think that this pureblood upstart will reconquer Seven Cities.'

She turned away from him and stared down the Aren Way. 'Withdraw your army, Korbolo Dom. Link up with my forces here.'

'Seer?'

'The Apocalypse has but one commander, Korbolo Dom. Do as I say.'

And silence once again tells its tale.

'Of course, Seer,' the renegade Fist finally grated.

'Leoman.'

'Seer?'

'Encamp our own people. Have them bury the dead on the plain.'

Korbolo Dom cleared his throat. 'And once we've regrouped — what do you propose to do then?'

Propose? 'We shall meet Tavore. But the time and place shall be of my choosing, not hers.' She paused, then said, 'We return to Raraku.'

She ignored the shouts of surprise and dismay, ignored the questions flung at her, even as they rose into demands. Raraku — the heart of my newfound power. I shall need that embrace. . ifI am to defeat this fear — this terror — of my sister. Oh, Goddess,guide me now. .

The protests, eliciting no responses, slowly died away. A wind had picked up, moaned through the gate behind them.

Heboric's voice rose above it. 'Who is this? I can see nothing — can sense nothing. Who is this man?'

The corpulent, silk-clad priest finally spoke. 'An old man, Unhanded One. A soldier, no more than that. One among ten thousand.'

'Do — do you…' Heboric slowly turned, his milky eyes glistening. 'Do you hear a god's laughter? Does anyone hear a god's laughter?'

The Jhistal priest cocked his head. 'Alas, I hear only the wind.'

Sha'ik frowned at Heboric. He looked suddenly so … small.

After a moment she wheeled her horse around. 'It is time to leave. You have your orders.'

Heboric was the last, sitting helpless on his horse, staring up at a corpse that told him nothing. There was no end to the laughter in his head, the laughter that rode the wind sweeping through Aren Gate at his back.

What am I not meant to see? Is it you who have truly blinded me now, Fener? Or is it that stranger of jade who flows silent within me? Is this a cruel joke. . or some land of mercy?

See what has become of your wayward son, Fener, and know — most assuredly know — that I wish to come home.

I wish to come home.

Commander Blistig stood at the parapet, watching the Adjunct and her retinue ascend the broad limestone steps that led to the palace gate directly beneath him. She was not as old as he would have liked, but even at this distance he sensed something of the rumoured hardness in her. An attractive younger woman walked at her side — Tavore's aide and lover, it was said — but Blistig could not recall if he'd ever heard her name. On the Adjunct's other flank strode the captain of her family's own house guard, a man named Gimlet. He had the look of a veteran, and that was reassuring.

Captain Keneb arrived. 'No luck, Commander.'

Blistig frowned, then sighed. The scorched ship's crew had disappeared almost immediately after docking and offloading the wounded soldiers from Coltaine's Seventh. The garrison commander had wanted them present for the Adjunct's arrival — he suspected Tavore would desire to question them — and Hood knows, those irreverent bastards could do with a blistering...

'The Seventh's survivors have been assembled for her inspection, sir,' Keneb said.

'Including the Wickans?'

'Aye, and both warlocks among them.'

Blistig shivered despite the sultry heat. They were a frightening pair. So cold, so silent. Two children who are not.

And Squint was still missing — the commander well knew that it was unlikely he would ever see that man again. Heroism and murder in a single gesture would be a hard thing for any person to live with. He only hoped that they wouldn't find the old bowman floating face down in the harbour.

Keneb cleared his throat. 'Those survivors, sir.. '

'I know, Keneb, I know.' They're broken. Queen's mercy, so broken. Mended flesh can do only so much. Mind you, I've got my own troubles with the garrison — I've never seen a company so. . brittle.

'We should make our way below, sir — she's almost at the gate.'

Blistig sighed. 'Aye, let's go meet this Adjunct Tavore.'

Mappo gently laid Icarium down in the soft sand of the sinkhole. He'd rigged a tarp over his unconscious friend, sufficient for shade, but there was little he could do about the stench of putrefaction that hung heavy in the motionless air. It was not the best of smells for the Jhag to awaken to..

The ruined village was behind them now, the black gate's shadow unable to reach to where Mappo had laid out the camp beside the road and its ghastly sentinels. The Azath warren had spat them out ten leagues to the north, days ago now. The Trell had carried Icarium in his arms all that way, seeking a place free of death — he'd hoped to have found it by now. Instead, the horror had worsened.

Mappo straightened at the sound of wagon wheels clattering on the road. He squinted against the glare. A lone ox pulled a flatbed cart up Aren Way. A man sat hunched on the buck-board seat, and there was motion behind him — two more men crouched down on the bed, bent to some unseen task.

Their progress was slow, as the driver stopped the cart at every tree, the man spending a minute or so staring up at the bodies nailed to it, before moving on to the next one.

Picking up his sack, Mappo made his way towards them.

On seeing him, the driver drew the cart to a halt and set the brake. He casually reached over the back of the seat and lifted into view a massive flint sword, which he settled sideways across his thighs.

'If you mean trouble, Trell,' the driver growled, 'back away now or you'll regret it.'

The other two men straightened up at this, both armed with crossbows.

Mappo set down his sack and held out both hands. All three men were strangely hued, and the Trell sensed a latent power in them that made him uneasy. 'The very opposite of trouble, I assure you. For days now I've walked among the dead — you're the first living people I've seen in that time. Seeing you has been a relief, for I had feared I was lost in one of Hood's nightmares …'

The driver scratched his red-bearded jaw. 'I'd say you are at that.' He set his sword down, twisted around. 'Reckon it's all right, Corporal — besides, maybe he has some bandages we can barter from him or something.'

The older of the two men on the flatbed swung down to the ground and approached Mappo.

The Trell said, 'You have injured soldiers? I've some skill in healing.'

The corporal's smile was taut, pained. 'I doubt you'd want to waste your skills. We ain't got hurt people in the wagon — we got a pair of dogs.'

'Dogs?'

'Aye. We found them at the Fall. Seems Hood didn't want 'em … not right away, anyway. Personally, I can't figure out why they're still alive — they're so full of holes and chopped up …' He shook his head.

The driver had climbed down as well, and was making his way up to the end of the road, studying each and every corpse before moving on.

Mappo gestured the driver's way. 'You're looking for someone.'

The corporal nodded. 'We are, but the bodies are pretty far gone, it's kind of hard to tell for sure. Still, Stormy says he'll know him when he sees him, if he's here.'

Mappo's gaze flicked from the corporal, travelled down Aren Way. 'How far does this go?'

'The whole way, Trell. Ten thousand soldiers, give or take.'

'And you've …'

'We've checked them all.' The corporal's eyes narrowed. 'Well, Stormy's up to the last few, anyway. You know, even if we wasn't looking for someone particular … well, at the very least…' He shrugged.

Mappo looked away, his own face tightening. 'Your friend mentioned something called the Fall. What is that?'

'The place where Coltaine and the Seventh went down. The dogs were the only survivors. Coltaine guided thirty thousand refugees from Hissar to Aren. It was impossible, but that's what he did. He saved those ungrateful bastards and his reward was to get butchered not five hundred paces from the city's gate. No-one helped him, Trell.' The corporal's eyes searched Mappo's. 'Can you imagine that?'

'I am afraid I know nothing of the events you describe.'

'So I guessed. Hood knows where you've been hiding lately.'

Mappo nodded. After a moment he sighed. 'I'll take a look at your dogs, if you like.'

'All right, but we don't hold out much hope. Thing is, the lad's gone and taken to 'em, if you know what I mean.'

The Trell walked to the cart and clambered aboard.

He found the lad hunched down over a mass of red, torn flesh and bone, feebly waving flies from the flesh.

'Hood's mercy,' Mappo whispered, studying what had once been a cattle-dog. 'Where's the other one?'

The youth pulled back a piece of cloth, revealing a lapdog of some kind. All four legs had been deliberately broken. Pus crusted the breaks and the creature shook with fever.

'That little one,' the youth said. 'It was left lying on this one.' His tone was filled with pain and bewilderment.

'Neither one will make it, lad,' Mappo said. 'That big one should have died long ago — it may well be dead now-'

'No. No, he's alive. I can feel his heart, but it's slowing. It's slowing, and we can't do nothing. Gesler says we should help it along, that slowing, we should end its pain, but maybe … maybe …'

Mappo watched the lad fuss over the hapless creatures, his long-fingered, almost delicate hands daubing the wounds with a blood-soaked piece of cloth. After a moment, the Trell straightened, slowly turning to stare down the long road. He heard a shout behind him, close to the gate, then heard the corporal named Gesler running to join Stormy.

Ah, Icarium. Soon you will awaken, and still I shall grieve, and so lead you to wonder. . My grief begins with you, friend, for your loss of memories — memories not of horror, but of gifts given so freely. . Too many dead. . how to answer this? How would you answer this, Icarium?

He stared for a long time down Aren Way. Behind him the lad crouched over the cattle-dog's body, while the crunch of boots approached slowly from up the road. The cart pitched as Stormy clambered up to take his seat. Gesler swung himself into the flatbed, expressionless.

The youth looked up. 'You find him, Gesler? Did Stormy find him?'

'No. Thought for a minute … but no. He ain't here, lad. Time to head back to Aren.'

'Queen's blessing,' the youth said. 'Then there's always a chance.'

'Aye, who can say, Truth, who can say.'

The lad, Truth, returned his attention to the cattle-dog.

Mappo slowly turned, met the corporal's eyes and saw the lie writ plain. The Trell nodded.

'Thanks for taking a look at the dogs, anyway,' Gesler said. 'I know, they're finished. I guess we wanted … well, we would have liked …' His voice fell away, then he shrugged. 'Want a ride back to Aren?'

Mappo shook his head and climbed down to stand at the roadside. 'Thank you for the offer, Corporal. My kind aren't welcome in Aren, so I'll pass.'

'As you like.'

He watched them turn the cart around.

How would you answer this. .

They were thirty paces down the road when the Trell shouted. They halted, Gesler and Truth straightening to watch as Mappo jogged forward, rummaging in his pack as he did so.

Iskaral Pust padded down the rock-strewn, dusty path. He paused to scratch vigorously beneath his tattered robes, first one place, then another, then another. A moment later he shrieked and began tearing at his clothes.

Spiders. Hundreds of them, spinning away, falling to the ground, scattering into cracks and crevices as the High Priest thrashed about.

'I knew it!' Iskaral screamed. 'I knew it! Show yourself! I dare you!'

The spiders reappeared, racing over the sun-baked ground.

Gasping, the High Priest staggered back, watching as the D'ivers sembled into human form. He found himself facing a wiry, black-haired woman. Though she was an inch shorter than him, her frame and features bore a startling resemblance to his own. Iskaral Pust scowled.

'You thought you had me fooled? You thought I didn't know you were lurking about!'

The woman sneered. 'I did have you fooled! Oh, how you hunted! Thick-skulled idiot! Just like every Dal Honese man I've ever met! A thick-skulled idiot!'

'Only a Dal Honese woman would say that-'

'Aye, and who would know better!'

'What is your name, D'ivers?'

'Mogora, and I've been with you for months. Months! I saw you lay the false trail — I saw you painting those hand and paw marks on the rocks! I saw you move that stone to the forest's edge! My kin may be idiots, but I am not!'

'You'll never get to the real gate!' Iskaral Pust shrieked. 'Never!'

'I — don't — want — to!'

His eyes narrowed on her sharp-featured face. He began circling her. 'Indeed,' he crooned, 'and why is that?'

Twisting to keep him in front of her, she crossed her arms and regarded him down the length of her nose. 'I escaped Dal Hon to be rid of idiots. Why would I become Ascendant just to rule over other idiots?'

'You are a true Dal Honese hag, aren't you? Spiteful, condescending, a sneering bitch in every way!'

'And you are a Dal Honese oaf — conniving, untrustworthy, shifty-'

'Those are all words for the same thing!'

'And I've plenty more!'

'Let's hear them, then.'

They began down the trail, Mogora resuming her litany. 'Lying, deceitful, thieving, shifty-'

'You said that one already!'

'So what? Shifty, slimy, slippery …'

The enormous undead dragon rose silently from its perch on the mesa's summit, wings spreading to glow with the sun's light, even as the membrane dimmed the colour that reached through. Black, flat eyes glanced down at the two figures scrambling towards the cliff face.

The attention was momentary. Then an ancient warren opened before the soaring creature, swallowed it whole, then vanished.

Iskaral Pust and Mogora stared at the spot in the sky for a moment longer. A half-grin twitched on the High Priest's features. 'Ah, you weren't fooled, were you? You came here to guard the true gate. Ever mindful of your duties, you T'lan Imass. You Bonecasters with your secrets that drive me mad!'

'You were born mad,' Mogora muttered.

Ignoring her, he continued addressing the now vanished dragon. 'Well, the crisis is past, isn't it? Could you have held? Against all those children of yours? Not without Iskaral Pust, oh no! Not without me!'

Mogora barked a contemptuous laugh.

He threw her a glare, then scampered ahead.

Stopping beneath the lone, gaping window high in the cliff tower, he screamed, 'I'm home! I'm home!' The words echoed forlornly, then faded.

The High Priest of Shadow began dancing in place, too agitated to remain still, and he kept dancing as a minute passed, then another. Mogora watched him, one eyebrow raised.

Finally a small, brown head emerged from the window and peered down.

The bared fangs might have been a smile, but Iskaral Pust could not be sure of that. He could never be sure of that.

'Oh, look,' Mogora murmured, 'one of your fawning worshippers.'

'Aren't you funny.'

'What I am is hungry. Who's going to prepare meals now that Servant's gone?'

'You are, of course.'

She flew into a spitting rage. Iskaral Pust watched her antics with a small smile on his face. Ah, glad to see I've not lost my charm. .

The enormous, ornate wagon stood in a cloud of dust well away from the road, the horses slow to lose their terror, stamping, tossing their heads.

Two knee-high creatures scampered from the wagon and padded on bandy legs towards the road, their long arms held out to the sides. Outwardly, they resembled bhok'arala, their small, wizened faces corkscrewing as they squinted in the harsh sunlight.

Yet they were speaking Daru.

'Are you sure?' the shorter of the pair said.

The other snarled in frustration. 'I'm the one who's linked, right? Not you, Irp, not you. Baruk would never be such a fool as to task you with anything — except grunt work.'

'You got that right, Rudd. Grunt work. I'm good at that, ain't I? Grunt work. Grunt, grunt, grunt — you sure about this? Really sure?'

They made their way up the bank and approached the last tree lining the road. Both creatures squatted down before it, staring up in silence at the withered corpse nailed to the bole.

'I don't see nothing,' Irp muttered. 'I think you're wrong. I think you've lost it, Rudd, and you won't admit it. I think-'

'I'm one word away from killing you, Irp, I swear it.'

'Fine. I die good, you know. Grunt, gasp, grunt, sigh … grunt.'

Rudd ambled to the tree's base, the few stiff hairs of his hackles the only sign of his simmering temper. He clambered upward, pulled himself onto the chest of the corpse and rummaged with one hand beneath the rotted shirt. He plucked loose a tattered, soiled piece of cloth. Unfolding it, he frowned.

Irp's voice rose from below. 'What is it?'

'A name's written on here.'

'Whose?'

Rudd shrugged. '"Sa'yless Lorthal.'"

'That's a woman's name. He's not a woman, is he?'

'Of course not!' Rudd snapped. A moment later he tucked the cloth back under the shirt. 'Mortals are strange,' he muttered, as he began searching beneath the shirt again. He quickly found what he sought, and drew forth a small bottle of smoky glass.

'Well?' Irp demanded.

'It broke all right,' Rudd said with satisfaction. 'I can see the cracks.' He leaned forward and bit through the thong, then, clutching the bottle in one hand, scrambled back down. Crouched at the base, he held the bottle to the sun and squinted through it.

Irp grunted.

Rudd then held the bottle against one pointed ear and shook it. 'Ah! He's in there all right!'

'Good, let's go-'

'Not yet. The body comes with us. Mortals are particular that way — he won't want another. So, go get it, Irp.'

'There's nothing left of the damned thing!' Irp squawked.

'Right, then it won't weigh much, will it?'

Grumbling, Irp climbed the tree and began pulling out the spikes.

Rudd listened to his grunts with satisfaction, then he shivered. 'Hurry up, damn you! It's eerie around here.'

The Jhag's eyes fluttered open and slowly focused on the wide, bestial face looking down on him. Puzzled recognition followed. 'Mappo Trell. My friend.'

'How do you feel, Icarium?'

He moved slightly, winced. 'I–I am injured.'

'Aye. I'm afraid I gave away my last two elixirs, and so could not properly heal you.'

Icarium managed a smile. 'I am certain, as always, that the need was great.'

'You may not think so, I'm afraid. I saved the lives of two dogs.'

Icarium's smile broadened. 'They must have been worthy beasts. I look forward to that tale. Help me up, please.'

'Are you certain?'

'Yes.'

Mappo supported Icarium as he struggled to his feet. The Jhag tottered, then found his balance. He raised his head and looked around. 'Where — where are we?'

'What do you remember?'

'I–I remember nothing. No, wait. We'd sighted a demon — an aptorian, it was, and decided to follow it. Yes, that I recall. That.'

'Ah, well, we are far to the south, now, Icarium. Cast out from a warren. Your head struck a rock and you lost consciousness. Following that aptorian was a mistake.'

'Evidently. How — how long?'

'A day, Icarium. Just a day.'

The Jhag had steadied, visibly regaining strength until Mappo felt it safe to step away, though one hand remained on Icarium's shoulder.

'West of here lies the Jhag Odhan,' the Trell said.

'Yes, a good direction. I admit, Mappo, I feel close this time. Very close.'

The Trell nodded.

'It's dawn? Have you packed up our camp?'

'Aye, though I suggest we walk but a short distance today — until you're fully recovered.'

'Yes, a wise decision.'

It was another hour before they were ready to leave, for Icarium needed to oil his bow and set a whetstone to his sword. Mappo waited patiently, seated on a boulder, until the Jhag finally straightened and turned to him, then nodded.

They set off, westward.

After a time, as they walked on the plain, Icarium glanced at Mappo. 'What would I do without you, my friend?'

The nest of lines framing the Trell's eyes flinched, then he smiled ruefully as he considered his reply. 'Perish the thought.'

As it reached into the wasteland known as the Jhag Odhan, the plain stretched before them, unbroken.


EPILOGUE

Hood's sprites are revealed

the disordered host

Whispering of deaths

in wing-flap chorus


Dour music has its own

beauty, for the song of ruin

is most fertile.


Wickan Dirge

Fisher


The young widow, a small clay flask clutched in her hands, left the horsewife's yurt and walked out into the grassland beyond the camp. The sky overhead was empty and, for the woman, lifeless. Her bare feet stepped heavily, toes snagging in the yellowed grass.

When she'd gone thirty paces she stopped and lowered herself to her knees. She faced the vast Wickan plain, her hands resting on her swollen belly, the horsewife's flask smooth, polished and warm beneath the calluses.

The searching was complete, the conclusions inescapable. The child within her was … empty. A thing without a soul. The vision of the horsewife's pale, sweat-beaded face rose to hover before the young woman, her words whispering like the wind. Even a warlock must ride a soul — the children they claimed were no different from children they did not claim. Do you understand? What grows within you possesses. . nothing. It has been cursed — for reasons only the spirits know.

The child within you must be returned to the earth.

She unstoppered the flask. There would be pain, at least to begin with, then a cooling numbness. No-one from the camp would watch, all eyes averted from this time of shame.

A storm cloud hung on the north horizon. She had not noticed it before. It swelled, rolled closer, towering and dark.

The widow raised the flask to her lips.

A hand swept over her shoulder and clamped onto her wrist. The young woman cried out and twisted around to see the horsewife, her breath coming in gasps, her eyes wide as she stared at the storm cloud. The flask fell to the ground. Figures from the camp were now running towards the two women.

The widow searched the old woman's weathered face, seeing fear and … hope? 'What? What is it?'

The horsewife seemed unable to speak. She continued staring northward.

The storm cloud darkened the rolling hills. The widow turned and gasped. The cloud was not a cloud. It was a swarm, a seething mass of black, striding like a giant towards them, tendrils spinning off, then coming around again to rejoin the main body.

Terror gripped the widow. Pain shot up her arm from where the horsewife still clutched her wrist, a hold that threatened to snap bones.

Flies.' Oh, spirits below — flies. .

The swarm grew closer, a flapping, tumbling nightmare.

The horsewife screamed in wordless anguish, as if giving voice to a thousand grieving souls. Releasing the widow's wrist, she fell to her knees.

The young woman's heart hammered with sudden realization.

No, not flies. Crows. Crows, so many crows-

Deep within her, the child stirred.


This ends the Second Tale of the Malazan Book of the Fallen

GLOSSARY

TRIBES OF THE SEVEN SUBCONTINENTS

Arak: Pan'potsun Odhan

Bhilard: east of Nenoth Odhan

Can'eld: northeast of Ubaryd

Debrahl: north regions

Dhis'bahl: Omari and Nahal Hills

Gral: Ehrlitan foothills down to Pan'potsun

Kherahn Dhobri: Geleen Plain

Khundryl: west of Nenoth Odhan

Pardu: north of Geleen Grasslands

Semk: Karas Hills and Steppes

Tithan: south of Sialk

Tregyn: west of Sanimon


SEVEN CITIES (Bisbrna and Debrand Language

(Selected Words)


bhok'arala: a squall of cliff-dwelling winged monkeys (common)

(bhok'aral: singular)

bloodfly: a biting insect

chigger fleas: windborne fleas of the desert

dhenrabi: a large marine carnivore

Dryjhna: the Apocalypse

durhang: an opiate

emrag: an edible cactus favoured by Trell

emulor: a poison derived from flowers

enkar'al: a winged reptile equivalent in size to a horse (very rare)

esanthan'el: a dog-sized winged reptile

guldindha: a broad-leafed tree

jegura: a medicinal cactus

kethra knife: a fighting weapon

Marrok: dry-season siesta

Mezla: vaguely pejorative name for Malazans

odhan: plains, wastelands

rhizan: a squirrel-sized winged lizard (common)

sawr'ak: a thin light beer served cold

sepah: unleavened bread

She'gai: a hot wind of the dry season

simharal: a seller of children

tapu: a food-hawker

tapuharal: a seller of goat meat (cooked)

tapusepah: a seller of bread

taputasr: a seller of pastries

tasr: sepah with honey

telaba: a sea cloak of the Dosii (Dosin Pali)

tralb: a poison derived from mushrooms

White Paralt: a poison derived from spiders


PLACE NAMES

Aren: Holy City and site of Imperial Headquarters

Balahn (Battle of)

Bat'rol: a small village near Hissar

Caron Tepasi: an inland city

Chain of Dogs Coltaine's train of soldiers and refugees journeying from Hissar to Aren

Dojal Spring (Battle of)

Dosin Pali: a city on the south coast of Otataral Island

Ehrlitan: Holy City

G'danisban: a city near Pan'potsun

Geleen: a city on the coast of the Clatar Sea

Gelor Ridge (Battle of Gelor)

Guran: an inland city

Hissar: a city on the east coast

Holy Desert Raraku: a region west of the Pan'potsun Odhan

Karakarang: a Holy City on Otataral Island

Nenoth (Battle of)

Pan'potsun: Holy City

Rutu Jelba: a port city on north Otataral Island

Sanimon (Battle of)

Sekala Plain (Battle of)

Sialk: a city on the east coast

The Path of Hands: a Soletaken and D'ivers path to Ascendancy

Tremorlor (the Azath House in the Wastes, also Odhanhouse)

Ubaryd: a Holy City on the south coast

Vathar Crossing (Coltaine's Crossing, the Vathar Massacre): the Day

of Pure Blood, Mesh'arn tho'ledann

Vin'til Basin: southwest of Hissar


THE WORLD OF SORCERY

THE WARRENS: (the Paths — those Warrens accessible to humans)

Denul: the Path of Healing

D'riss: the Path of Stone

Hood's Path: the Path of Death

Meanas: the Path of Shadow and Illusion

Ruse: the Path of the Sea

Rashan: the Path of Darkness

Sere: the Path of the Sky

Tennes: the Path of the Land

Thyr: the Path of Light


THE ELDER WARRENS

Kurald Galain: the Tiste Andii Warren of Darkness

Kurald Emurlahn: the Tiste Edur Warren

Tellann: the T'lan Imass Warren

Omtose Phellack: the Jaghut Warren

Starvald Demelain: the Tiam Warren, the First Warren


TITLES AND GROUPS

First Sword of Empire: Malazan and T'lan Imass, a title denoting an Imperial champion

Fist: a military governor in the Malazan Empire

High Fist: a commander of armies in a Malazan Campaign

Kron T'lan Imass: the name of the clans under the command of Kron

Logros T'lan Imass: the name of the clans under the command of Logros

The Bridgeburners: a legendary elite division in the Malaz 2nd Army

The Pannion Seer: a mysterious prophet ruling the lands south of Darujhistan

The Warlord: the name for Caladan Brood

The Claw: the covert organization of the Malazan Empire


PEOPLES (HUMAN AND NON-HUMAN)

Barghast (non-human): pastoral nomadic warrior society

Forkrul Assail (non-human): extinct mythical people (one of the Four Founding Races)

Jaghut (non-human): extinct mythical people (one of the Four Founding Races)

Moranth (non-human): highly regimented civilization centred in Cloud Forest

T'lan Imass: one of the Four Founding Races, now immortal

Tiste Andii (non-human): an Elder Race

Tiste Edur (non-human): an Elder Race

Trell (non-human): pastoral nomadic warrior society


THE DECK OF DRAGONS: THE FATID (AND ASSOCIATED ASCENDANTS)

High House Life

King

Queen (Queen of Dreams)

Champion

Priest

Herald

Soldier

Weaver

Mason

Virgin

High House Death

King (Hood)

Queen

Knight (once Dassem Ultor)

Magi

Herald

Soldier

Spinner

Mason

Virgin

High House Light

King

Queen

Champion

Priest

Captain

Soldier

Seamstress

Builder

Maiden

High House Dark

King

Queen

Knight (Son of Darkness)

Magi

Captain

Soldier

Weaver

Mason

Wife

High House Shadow

King (Shadowthrone/Ammanas)

Queen

Assassin (the Rope/Cotillion)

Magi

Hound

Unaligned:

Oponn (the Jesters of Chance)

Obelisk (Burn)

Crown

Sceptre

Orb

Throne


Bonecaster: a shaman of the T'lan Imass

D'ivers: a higher order of shapeshifting

Otataral: a magic-negating reddish ore mined from the Tanno Hills, Seven Cities

Soletaken: an order of shapeshifting

Warrens of Chaos: the miasmic paths between the Warrens


ASCENDANTS

Apsalar, Lady of Thieves

Bern, Lord of Storms

Burn, Lady of the Earth, the Sleeping Goddess

Caladan Brood, the Warlord

Cotillion/The Rope (the Assassin of High House Shadow)

Dessembrae, Lord of Tragedy

D'rek, the Worm of Autumn (sometimes the Queen of Disease, see Poliel)

Fanderay, She-Wolf of Winter

Fener, the Boar (see also Tennerock)

Gedderone, Lady of Spring and Rebirth

Great Ravens, ravens sustained by magic

Hood (King of High House Death)

Jhess, Queen of Weaving

Kallor, the High King

K'rul, Elder God

Mael, Elder God

Mown, Lady of Beggars, Slaves and Serfs

Nerruse, Lady of Calm Seas and Fair Wind

Oponn, Twin Jesters of Chance

Osserc, Lord of the Sky

Poliel, Mistress of Pestilence

Queen ofDreams (Queen of High House Life)

Shadowthrone/Ammanas (King of High House Shadow)

Shedenul/Soliel, Lady of Health

Soliel, Mistress of Healing

Tennerock/Fener, the Boar of Five Tusks

The Crippled God, King of Chains

The Hounds (of High House Shadow)

Togg (see Fanderay), the Wolf of Winter

Trake/Treach, the Tiger of Summer and Battle

Son of Darkness/Moon's lord/Anomander Rake (Knight of High House Dark)

Treach, First Hero

Загрузка...