12

Whistling, the Wizard Met His End

Sembia, Flamerule 23

Birds called and fluttered in a wood where moss grew green on old, proud trees, untouched by a woodsman's axe for three hundred years. A stone wall as high as six men kept errant axes out, for the wood was part of a private estate in the fair uplands of Sembia-an estate that saw few visitors, and even fewer uninvited ones.

Yet one can never be too careful, and trolls may lurk anywhere. So it was that the war dogs Warhorn and Bolder wandered the grounds diligently, carrying two hundred pounds of taut muscle each behind their spiked war collars. Their jaws closed often on squirrels, and they suffered nothing larger than that to live-except men they knew.

No man they knew smelled quite like the peculiar odor now in Warhorn's nostrils. The mighty war dog growled a deep warning to Bolder and advanced cautiously toward the smell, questing from side to side like a soldier.

Bolder caught up to him, stiffened, and rubbed his flank alongside Warhorn to signify he'd smelled the scent, too. They went forward soundlessly together on stiff, alert legs, lips drawn back to bare huge teeth.

The smell grew strong indeed, prickling in their throats. Of a sudden, they broke apart and rushed around either side of a great shadowtop tree, a forest giant big enough to hide four dogs behind. They went with eyes aflame and jaws agape, feet scrabbling on the mossy turf-and vanished.

All that the listening birds heard was two wet snapping sounds, then a brief thudding, and shortly afterward, a rustling of leaves as something large climbed the forest giant.

"Never fear, never fear,

For my smiles are all for thee."

A man in a bloodied apron sang ere he struck the brass gong that hung by the door.

"So come away, lady fair, And we will married be!"

He set down the metal basin of meat scraps, wiped his hands on his hips, and waited-but the expected hungry canines did not come.

The man struck the gong again. "Warhorn? Bolder? Gone deaf, have ye?"

The words had just left his lips when the two war dogs raced into view, running hard… and yet without their usual fluid grace… almost as if they weren't used to loping. The man stared hard at them for a moment. He crouched down and asked merrily, "So what have ye been into, my hearties? Highsummer mushrooms again?"

He leaned forward to pat Warhorn, and barely had time to notice a strange golden fire in the old dog's eyes before the tentacles took him. Snakelike they coiled up his patting arm and shook him, and he was still struggling for breath to shout when they broadened and slapped over his nose and mouth.

His frantic struggles were brief. His slayer rose slowly to an impossible height for a dog and held the dangling corpse upright. The other dog cocked its head for a moment, surveying the limp body. The canine form began to melt and flow, shifting slowly into an exact duplicate of the unfortunate servant.

Delicate tentacles undid the apron and held it out while Bralatar continued surveying the dead man critically, noting tiny scars, pimples, and precisely where hair grew. He shifted himself to match. He took the apron, careful to knot it as the man had worn it, and announced, "Done."

Lorgyn nodded and passed over the man's belt and ring of keys as he sank back down into dog shape atop the dead man. His tentacles coiled and squeezed, trembling with sudden effort.

When he was done, a bloody, boneless mass was all that was left of the servant. Tentacles dragged the gory thing behind the nearest tree and became digging claws. Soon all trace of the murder was gone.

Bralatar hummed the tune the man had been singing as he went to a wrought and fluted metal gate. One faithful war dog trotted at his heels.

In the small garden beyond, svelte nymphs and winged women of weathered stone posed in frozen wantonness among fountains and pools and floating lilies… and Dorgan Sundyl strode through them unseeing, bored to the depths of his being.

His muscles gleamed with oil and the vigor of this morning's workout, and his uniform shone back the sun. A bejewelled sword swung at his hip, and his movements had a lazy grace as one long-booted foot glided forward, followed-as always-by the other, taking him around a grassy path that he'd walked a thousand thousand times before. He would dearly love something to fight.

Dorgan sometimes prayed to the gods to bring an intruder into the garden-a man that he could bait a while before engaging him in furious swordplay, and subsequently slaying him and presenting him to the master. Even a little man would do.

He would have been surprised indeed to learn that the gods-the thoughtful gods-were finally, this morn, about to grant his wish.

It took three keys before Bralatar found the one that opened the gate-and by then, the magnificent-looking guard in the garden beyond was suspicious.

"How, now? What ails Areld?" Dorgan mused aloud as he strode toward the gate, hand going to sword and eyes flicking watchfully about to be sure that only one man stood there, not a concealed band of brigands.

Another thing… the dogs were never allowed in the garden! What was old Warhorn playing at?

"Areld?" he challenged, sword grating. "What befalls?"

Areld swayed, one hand on the opened gate-but fell, toppling forward into the grass without a sound. Dorgan raced to stand over him, blocking passage through the gate, looking warily around for an archer or anyone waiting to rush in… but the woods beyond were empty of all but birds. Warhorn stood, patiently watching him.

Dorgan held the sword up between him and the dog, point out, just in case, and bent over Areld. "Are you sick, man? D-"

Those were the last words he ever spoke. Something slammed into the small of his back and drove him into a sprawling fall onto the servant. Arms of flesh curved up to envelop his head, smothering him with ruthless efficiency.

Soon after, Dorgan and Areld carried a limp, pulped mass back out into the grounds, to the base of a certain tree where the turf was torn as if by a recent upheaval. "You should have dug a large pit," Areld said with dark humor. "I'm sure we'll be able to fill it if this mage is as suspicious minded as most. There'll be beasts and human guards every few paces ahead of us now to keep intruders from ever breathing the same air as Lord Magnificent the Spell-Hurler."

Retracing their steps, the guard and the servant passed through the garden, coming at last to the only way they could see into the castle: a stone door carved into the shape of a snarling human face, with two outstretched hands beneath it to serve as handles.

"Warded, or I'm a war dog," the man who was not Dorgan muttered. "I don't like the look of those hands."

"So we slide past," the one who was not Areld murmured, extending a ribbon-thin tentacle to point. "Here-see?"

It took some time to flatten themselves out into creeping things thin enough to slip through a tiny gap between the crumbling stone and the old, slowly warping doorframe, with its carvings of satyrs and bunches of grapes and flirtatious sprites, but they passed through without incident, and without being seen.

They stood in a high, vaulted hall whose open bronze doors showed another, loftier hall, with a gallery at its far end, and many doors opening off it here, there, and everywhere. To the left, and nearby (by the smell) was the kitchen; the location of other features they could only guess at.

Wherefore the two men dwindled hurriedly back into the shapes of the two war dogs and padded into the hall with apparent aimlessness, sniffing as they roamed. The doors they passed were closed, but a broad, red-carpeted spiral stair ascended at the far end of the hall, and up this they went-on the theory that most wizards like to look out loftily over the lands around.

Partway up its ascent, the stair paused at a sunny landing, and Bolder slunk over to the small forest of ferny plants there. He peered through, uttering a short whuf to signal Warhorn that he'd found something of interest.

The two Malaugrym had retained their own eyes, far keener than those of a dog, and could readily see a small, slender, rather plain stone tower outside.

The tower was ringed by a moat over which tiny lightnings of amethyst hue flickered from time to time-some warding magic, no doubt. The moat in turn was surrounded by a strip of lawn. Flagstone paths led to the edge of the moat, but there was no sign of any drawbridge, and the paths also ran in a great arc in both directions, around the tower and out of view, flanking the walls of a gigantic building… the one in which they stood.

"Rich indeed, this wizard," Bolder growled. "Look: this house goes all the way around."

Warhorn growled a wordless reply of exasperation. How long was it going to take to find a safe way out of this vast house, into the inner garden with the tower?

Not long at all, as it turned out. A two-headed panther, black and deadly, stalked into view on the circular lawn, and a door swung open as if it were expected. They saw a man, a goad in his hand, standing in the open door, and the great cat moved fluidly toward him.

"Feeding time for everyone," Bolder grunted. They turned away from the window to hurry down the stairs.

A little distance along the passage they saw two women carrying bundles of linen. The maids frowned at them but did nothing beyond exchanging the question: "What are the dogs doing in here, I wonder?"

Wagging their tails, the dogs passed on by, proceeding to a place where a momentary shift of a paw into a human hand opened doors that were not locked, skirted a strong smell of cat (they heard a questioning growl from the other side of a door they left closed), and found their way to the inner garden. No one shouted an alarm as the dogs pawed the door open and stepped out onto the lawn.

Strong magic tingled around them, and they looked this way and that in some haste. The lawn seemed deserted.

A huge, curved stone bench adorned the edge of the moat, and beyond it Bralatar saw what he was looking for: the top arc of an old, massive grating in the tower wall, moat water lapping into it. A privy chute.

"Come," he said. He headed straight across the lawn. On the edge of the moat he shifted shape to grow flippers and tentacles, and heard Lorgyn's snort of alarm behind him as the stone bench suddenly shuddered and rose, stretching out hammerlike arms. A golem!

By then Bralatar was in the inky water, and too busy to worry about guardians on land: what felt like large hungry eels with teeth like daggers were savaging him. He grew tentacles, thrust one down an unseen gullet, and expanded, tossing bony spines out and through his foe until the water turned a dull red and the biting went away. He served another eel with same tactic, and another. By then, massive stone arms were crashing down into the water, and Lorgyn was splashing frantically to keep clear of their strength.

Bralatar made an eel-thing of himself and wriggled through the grating, ignoring a few nips from another unseen moat dweller. The stone chute ahead of him was as slimy and noisome as he'd expected, but rose clear of the water straight away. He wormed up it hastily, becoming a snakelike ribbon as he went in case the wizard was thorough-or crazed-enough to have traps partway up a dung chute.

Behind him, Lorgyn splashed around for a breath or two more before he was clear of the water. Bralatar spared him no attention, but spiraled steadily up the shaft, sending feelers ahead to probe for traps. Somewhere above them, someone was cheerfully whistling a very old bawdy tune.

He found nothing, but as his most cautiously questing tentacle rose a trifle up out of the privy seat to peer into the dark chamber beyond, a calm, soulless female voice said: "Turn back," and a radiance began to grow around the top of the shaft. The whistling broke off abruptly.

"Hurry!" Bralatar snapped, placing suckers on the stone around him and heaving hard. He catapulted up out of the shaft like some sort of flying squid, and thumped to the floor; he'd not yet begun to grow when a second thump heralded Lorgyn's arrival.

"Now who can that be?" an annoyed voice came to their ears through the chamber door. It sounded very near, and approaching. The mage was almost upon them!

Lorgyn laid a tentacle on Bralatar's shoulder and hissed, "Distract him-those two women in the green tapestry room at the brothel; unclad, holding hands, and amazed at somehow ending up here…"

They shifted shapes with lightning speed, twisting, writhing, and arching like maddened things-and were done, linking their slim fingers together and adopting amazed and fearful expressions just as the door opened by itself, and a balding, beak-nosed man peered in at them over a leveled wand.

"By the Seven Mysteries, who are you?" he gasped.

"Please, sir," the blonde woman breathed, entreaty in her green eyes, "where are we? What place is this?"

The wizard dragged his eyes up from the ivory curves of her bare body, swallowed, and blinked.

"You're in my tower-the Tower of Mortoth," he said gruffly. "Er, that's me." He took a step into the room. "Perhaps you've heard of me?"

The taller of the two women parted her raven tresses to display a figure fully as spectacular as her companion's, and husked, "Nay, Lord… but pray, tell us about yourself. Pleasing great men is our business-and our pleasure."

And as Mortoth goggled at her in astonishment, two tentacles appeared over the shoulder of the blonde maid and shot out with terrifying speed. One grasped the wand, twisted, and snatched-and it flew from the stumbling wizard's bruised fingers.

"Rivals!" the wizard snarled as he caught his balance. Blue-white bolts of force were already streaking from his fingers in a hasty burst of magic missiles.

Those missiles curved home, and he saw the two intruders flinch, but one had grown fleshy wings, and the other had dropped into catlike form, and they sprang at him before he could do anything else.

The room crashed and spun for Mortoth as heavy bodies slammed into him and bowled him over. Suddenly flesh was enveloping him. He struggled, trying to spit out something that was probing into his mouth, and failing.

Lorgyn, his eyes like two copper coins, catching the sun, encased the wizard's head and hands in folds of flesh, invading his mouth with a firm tentacle to keep him from speaking spells, and leaving him only small nose-hole for breathing.

"Do you want the portal right here?" he asked.

Bralatar shrugged. "Why not? We know a way into this room, and I don't want to risk wandering around among waiting spells and enchanted items and possible traps looking for a better place. Get the thing done first."

Lorgyn nodded. "The decision is wise." He held the wizard securely as Mortoth's struggles ceased and his body started to tremble.

Bralatar paced out the space he'd need and began the casting, moving slowly and carefully, his body half voluptuous maiden and half panther. White, cold fire that blazed but did not consume sprang up where he gestured, building into two open rings-both about as far across inside as a man is tall; one horizontal and the other vertical-linked by a webwork of complex lines and runes.

"Place him," he ordered. Lorgyn spun the helpless wizard deftly to a spot where Bralatar bound him about with the same cold fire before Lorgyn released the binding of flesh.

Mortoth blinked. He could suddenly see again and opened his mouth to shout a spell, but found himself staring into a pair of cold, uncaring eyes for just an instant before his vision vanished abruptly. The same white, endless fire that had taken it whirled into his mouth, and all he could do was hum…

Bralatar stepped back with a satisfied air, surveying the magical gate he'd created. The wizard hung spread-eagled and helpless in the upright circle; anyone stepping into the other circle, blazing just above the floor, would set foot in Shadowhome.

To use the other end to come to Faerun, a rival Shadowmaster would have to stand in exactly the right spot in the Castle of Shadows, and utter the secret word Bralatar had bound the casting with. There was a small chance that one of the blood of Malaug might be standing near when the gate formed-it did not become invisible until complete-but in the spot he'd chosen, in a place as large as the Castle of Shadows, it was unlikely.

Necessary though it was if he and Lorgyn were ever to return home, Bralatar had no intention of testing his creation. Each use would drain the wizard of some of his life-energy, and they'd need another magic-wielding being to replace him. Most mortals could power the passage of only four beings before they died, the last life stolen from them to leave behind only shriveled husks.

It was a pity the senior Malaugrym never revealed the locations of the ancient gates in Faerun built or discovered by the early blood of Malaug. Worse still, neither he nor Lorgyn had the use of a scrying portal to search either Shadowhome or Faerun from afar. If there were gates enough and in the right places, they could have avoided this entire undertaking… and left important, bustling little Mortoth of Sembia in peace.

"At least we're putting this wizard to good use, not just slaying him and seizing his magic, as Lunquar did to all the Zhents he could find in the brothels of Sembia."

Bralatar commented, watching cold fire race up and down Mortoth's motionless limbs.

"Lunquar's gathered a lot of magic, don't forget," Lorgyn reminded him.

"Yes, but the risk!"

"The Great Foe is dead! What is to stop us ruling over all?"

"So why did Lunquar counsel us to subtlety?"

"It's his way. Lunquar's always been a fierce loner; he refused to work with Dhalgrave himself, once. He's as bad as Ahorga."

"The probable difference between them is that to get home, Lunquar's going to have to do what we have-or use our gate, at whatever price we set-and old Ahorga can no doubt travel freely back and forth between Shadowhome and Faerun. He must know the old gates and the traps our kin set on them ages ago."

"Are there any gates known to our kin, that we've not trapped?"

Lorgyn shook his lovely blonde head. "Not so far as I know; the doing was deliberate and absolute, to prevent the use of all gates known to us by any being not familiar with our guard spells." The Castle of Shadows, Shadowhome, Flamerule 23

"And we intend to keep things that way," said Amdramnar softly, staring through his hastily cast scrying portal. He'd only caught this utterance and the last few words of something about Ahorga, but it was clear which of the kin were involved: they'd found Bralatar and Lorgyn.

It had been sheer chance that he and Argast had passed through the little-used Hall of the Eyes to avoid the well-traveled Hathtor's Gallery. The gate had appeared right in front of them, lines of white fire drawing themselves in the air.

Amdramnar was fast with his magic, but he was more used to hurling slaying spells in haste than spinning a scrying portal at speed. It had taken some time to call up a view of the other end of the unfolding magic.

"So we know of four kin active in Faerun now: Ahorga and Lunquar, operating independently, and these two," Argast mused aloud. "Shall we place a slaying trap on their gate?"

"I think not," Amdramnar replied. "Given the right spell-I'll have find it in my libraries-we can divine the trigger word Bralatar used in the casting. Then it can serve us as a route that Ahorga and the other elders don't know about, if we have to bring someone into Shadowhome undetected."

"A mate, for example," Argast said softly. "Your lady of the sword."

Amdramnar regarded him, unsmiling. "You seek a lady too, I know. With a world open to me, Sharantyr may not be my choice."

If the two Malaugrym who stood beside the scrying portal could have used it to look into each other's minds, they would have seen that Amdramnar burned with the need to have the mortal Sharantyr-and no other-and that Argast had a deeper need. His mother had fled the Castle of Shadows long ago and successfully hid, somewhere in Faerun, from the seeking magic of the House of Malaug. She was then pregnant; Argast son of Halthor must have siblings now. If one could be befriended and manipulated, or bred with… a new dynasty of Shadowmasters could rise to rule the shattered House of Malaug…

But it was very much a good thing that scrying portals-and most other magic, even wielded by kin-couldn't pry at the thoughts of Malaugrym.

"Let us go to your chambers," Argast suggested. "I'll wait without while you prepare your spell, and we can return here without delay."

Amdramnar nodded. He passed a hand across the scrying portal; it rippled and was gone, leaving the Hall of the Eyes dark and apparently empty.


"I have little liking for hunting mage after mage for their magic," Lorgyn said carefully as they stood in the room with the helpless wizard floating between them, "but we should take steps to ensure that this one doesn't have an apprentice or three who'll find and free him."

"Hah-if I know apprentices, more likely they'll slay and rob him, and take away all the magic they can." Bralatar replied.

Lorgyn looked thoughtful. "That brings to mind another thing," he said slowly, frowning. "There have always been rumors that Malaug left powerful magic hidden on Faerun before he came to Shadowhome. It was one of the reasons old Stannar grumbled so much about the prohibition on forays into Faerun. If we can find it…"

Bralatar lifted an eyebrow. "Is that why you ransacked Candlekeep?"

Lorgyn smiled faintly. "You know about that? Aye, but I found nothing there… not even in the minds of the eldest whitebeards. Are Malaug's writings truly lost, or forgotten-or are they just hidden in some grasping wizard's tower?"

"Elminster's tower, of course," Bralatar said grimly. His eyes alight with a sudden dark fire. "And with Elminster destroyed…"

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