CHAPTER TWELVE

The space arm of the Department of Exploration and Alien Search traced many of its traditions back to Terra II, the planet that was also called New Earth. There the stranded travelers from Old Earth, having lost all stored data in the crash landing of their primitive ship, had begun the long, arduous climb back into space. With only the knowledge held in the frail chalice of memory, their task was to rebuild the technological culture that had sent man into the near space of Old Earth on bellowing pillars of explosive fire. They had the good seeds of Old Earth, wheat and corn and other grains, root vegetables and leaf vegetables, fruits, nuts, and berries; and they had the living embryos of the familiar and useful animals of their world, sheep, cattle, and horses. Where man went there was the animal that he had first domesticated, the dog. And with his old friend beside him man began the long journey back.

According to those who held the belief put forward by the one piece of Old Earth knowledge that survived the first and only Terran settlement among the stars, the Bible, God had chosen the rich, friendly planet that was to be called New Earth. The soils were fertile, the land masses extensive. There were mountains and oceans and native flora that was not hostile to the transplanted animals and Earth vegetation. The raw materials were there for the eventual rise of industry and technology.

The way back was not to be traveled swiftly, although the result of the crash of the starship was not a return to savagery. Crude metal tools were made from the broken shell of the ship and from the intact laboratory came draft animals to pull wooden plows. So the culture fell not to barbarism but to the level of subsistence farming. Many of those who survived knew the theory of refining iron from ore, but the ship's metallurgist, and most of the other scientific specialists, had been killed in the crash. The technical library had disappeared forever, along with the rest of the electronically stored knowledge of mankind, with the destruction of the ship's computer system.

Everyone knew that there was such a thing as an electric light bulb, butthe technology needed to make it possible to push a switch and say, "Let there be light" had to begin with something as basic as making a wheel.

When you have only crude tools, and you haven't the means or the skills to work metals, you can make wooden wheels and mount them on wooden axles and build a frame atop them and you have a wagon, but that's just one tiny step toward the generation of electricity.

As the centuries came and went, progress was faster than it had been in the rise of mankind on Old Earth, because it was known that it was possible to push a switch and flood a room with light, because the knowledge of what once was— although dimmed by time and dilution—was both a goal and a goad. The relatively small group of space travelers had obeyed the biblical injunction to go forth and multiply.

Explorers mapped a continent. Ships sailed the oceans and spread man to the other land masses. With the growth of technical knowledge the resources of the planet were utilized. Steam engines replaced sails on the seas and the internal combustion engine was not far behind.

And then man was back in the sky, reaching with accelerated eagerness toward space. Somewhere out there, its exact location long since forgotten, was Home. Earth. The Mother Planet. The myth. All knowledge of the original planet had been passed down by word of mouth in the beginning, and the telling had been colored by the fears and bitterness of the original exiles. Old Earth was a place of savagery. It was a world of war and death. Diverse peoples who spoke languages understood only by themselves sought to dominate others, to take spoils and exact tribute.

Old Earth was a planet of carnivores. Man, himself, was the most dangerous of all. The cities of Old Earth were walled and men had to be ready at all times to defend what was theirs. It was to escape the cycle of wars and destruction that the original settlers had set forth into the unknown. To prevent the reinstitution of war as policy, the old ones taught peace, but they remembered. Although there was no threat to man on New Earth from members of his own race or from carnivorous animals, the first settlement had a thorn barricade. On Old Earth a nation had to be capable of defending itself or fall prey to the first aggressor who came along. This basic philosophy was so much a part of man that as technology developed and population grew New Earth organized an army and a navy.

In defense of having armed forces on a planet populated by one unified people those who were elected to govern pointed upward, toward the darkness of space. "We came through the distances," they said. "Othersmight, as well."

The most common explanation for the army and the navy was that it gave the young ones something to do during two to four critical years in their development. When, as they had on Old Earth, the thundering rockets began to maul their way out of the atmosphere, a new service was organized. The space arm became The Service. Members of The Service tested the first ship to be equipped with a blink generator. Man had managed, once again, to reach out to the stars.

Later, when a small explorer ship happened into the sac in which swam the Dead Worlds, xenophobia was given new impetus. The people who had destroyed an entire family of worlds, actually cooling the interior fires of planets, were out there somewhere. Those fearsome beings with weapons which man could only imagine could come sweeping out of the depths of space at any time. X&A ships went armed, and because of the Dead Worlds there was developed a weapon as awesome as that which the killer race had used to cool the fires of the Dead Worlds, the planet buster. One missile, one planet. One titanic convulsion and there was a new asteroid belt where once there had been a world.

To man's eternal shame, the planet buster was used in the Zede War, a conflict that pitted man against man once more. The Zede worlds boasted the finest technology in the galaxy, and, although they were outnumbered by those loyal to the United Planets Confederation, they were close to victory when "in the interest of freedom and the dignity of mankind" the United Planets began to fire the deadly, planet destroying missiles.

So it was that the Service had its roots in the history of what the mutants of Old Earth called The Old Ones, the original race of man as represented by those few who managed to escape Earth before The Destruction. When a sailing ship of the New Earth Navy lost a man while at sea, his body was consigned to the deep with due ceremony. Traveling in the broad cavity of space was, in many ways, similar to sailing wide seas. In each instance distance was a factor, and time was required to conquer that distance. When a man died far from land on one of the old sailing ships, he was sewn into a hank of sail and given to the sea. There the materials contained in his body were returned to the earth through decay. In deep space a ship was far from home. Aboard a relatively small vessel, such as the Erin Kenner, no method had been provided for storing a dead body. Even on larger ships keeping a body aboard would have beenentirely too destructive of crew morale. Better to consign the dead to the sea, to the sea of space.

However, there was a difference between dumping a man's body into the water where it would be consumed by sea creatures who would benefit from it and pushing a body through an air lock to float in the darkness of space. There the cold and the vacuum would preserve the body forever.

Although the cosmos could have accepted the fleshy remains of all mankind without becoming noticeably littered, it had become the custom, early on, to give the dead a gentle thrust toward the nearest sun. Perhaps the idea of one's remains floating weightlessly through eternity in the loneliness of the big black had contributed to the adoption of the custom.

Perhaps it was just a reflection of the accepted way of disposing of the dead through cremation. Or, perhaps there was a smidgen of comfort for the survivors in knowing that their comrade would not be cold forever.

Angela Bardeen Webster, forty-five years old, not yet halfway through her allotted lifespan, was consigned to space in a Service bodybag. The Erin Kenner was driving on flux toward the sun that reflected off the ice of the second planet of the system. Joshua Webster, in E.V.A. gear, stood in the lock beside his wife's body as the air was evacuated and the outer lock opened to the void. He knelt beside the bundle and put his gloved hand on it. He said a prayer with much hesitation, for he was not ordinarily a praying man. He took the bodybag in his arms. He leaned against his safety line and, after a long pause, pushed the bodybag away. The speed at which both the ship and the body were moving was not apparent. The body tumbled, moving slowly away from the ship, and, at the same time, continued along the vector imparted by the Erin Rentier's motion. Weeks later, a tiny mote in the glare of solar fires, it would be consumed, its components returned to the cosmos.

Josh watched the tumbling bundle until it was lost in the distance. He felt the clang of metal on metal as the outer hatch closed, heard air roar into the lock. Sheba and Kirsty Girard were in the service corridor waiting for him. Sheba helped him get out of his suit, took his hand, kissed him on the cheek. He pushed her gently away.

"Lieutenant Girard."

"Aye, sir."

"Take us back to DF-2."

The crew had taken to calling the ice planet Deep Freeze and that name had been applied to the entire system. Thus the second planet from the sun was Deep Freeze II, DF-2.

"Sir?"

"I think I spoke quite clearly," Josh said.

"Aye, sir," Kirsty said.

The navigator hurried ahead of them. Josh and Sheba walked more slowly, arriving on the control bridge in time to feel the slide of a blink as Kirsty moved ship. DF-2 gleamed whitely on the viewers. Kirsty had blinked the ship directly into the orbit she had last occupied. Directly below them lay the two Webster ships.

"We're going to get them," Josh said to Sheba. "We're going to take our family home."

At the controls, Kirsty looked startled. She licked her lips nervously.

"Are you sure that's the right thing to do, Josh?" Sheba asked.

"It's what I'm going to do," he said. "That bastard down there has taken enough from me." He thumbed on the ship's communicator. "This is the captain speaking," he said. "As you know an act of aggression has been committed against this ship. We do not intend to accept this outrage without retaliation. The installation that directed the attack which resulted in the death of one of this ship's crew had been destroyed. Soon we will be returning to the out-galaxy blink route where we can make contact with headquarters to ask for a complete alien contact team. In the meantime we have a duty to perform. Down there on that planet lie the bodies of four of our people. As you may have heard, they are all my relatives. That is not the prime consideration. The important thing is that we have always given our dead a proper burial and that's what I intend to do with those down there on the surface."

Kirsty looked at Sheba and raised her eyebrows in surprise.

"Because of the condition of the bodies, recovery will be a delicate operation," Josh continued. "It cannot be accomplished by remote."

"Whooo," Kirsty whispered.

"I will lead the landing party," Josh said. "I'll need three volunteers."

"Pat Barkley, Captain," a voice said immediately. "I'll go."

In quick succession the rest of the crew repeated Pat's offer.

"Thank you," Josh said. "I'm going to designate Pat Barkley as my second on the surface. Pat, I'll leave it to you to pick the other two men."

When Josh turned off the communicator, Kirsty cleared her throat.

"Yes, Lieutenant Girard?" Josh asked.

"May I speak frankly, sir?"

"If you'll make it fast."

"If you land, you'll be breaking so many service regulations that it will take an hour of computer time just to list them," Kirsty said.

"But there is one regulation, Lieutenant, that supercedes all of the others," Josh said. "In space the captain's best judgment is the final criterion."

"Yes, sir," Kirsty said.

"You'll be senior aboard ship while I'm E.V.A.," Josh said. "I want Weapons on the alert. I want you to be ready to blast anything that moves, and if there's any real problem down there you are hereby ordered to use maximum force, if necessary, to insure the safety of this ship and her crew."

"Aye, sir," Kirsty said. She swallowed with difficulty, for her throat closed up as she absorbed the meaning of the captain's order. Maximum force, aboard an X&A ship, meant use of the galaxy's most terrible weapon, the planet buster.

The landing party was away within minutes. Kirsty felt the reaction of the Erin Kenner to the separation of the ship's launch. She adjusted a viewer and had the little vessel on screen as it fell away toward the gleaming surface.

"You're against this, aren't you?" Sheba asked.

"Very much so," Kirsty said. "Has your brother always been impulsive?"

"Anything but," Sheba said.

"Kirsty," Josh's voice said from the communicator, "we're at fifty thousand feet. We'll be landing in about ten minutes. All systems on the alert?"

"We're ready, Captain," Erin said.

"Good. Standby."

"Standing by," Kirsty said.

The ship was in a stationary orbit directly over the landing site. DF-2's thin, clear atmosphere made for excellent visibility of the surface.

Together Kirsty and Sheba watched the launch settle down toward the ice.

Kirsty was finding it difficult to believe that an X&A captain was disobeying, along with others, the two prime commandments regarding exploration and alien contact. Not only was the captain landing on a planet that had not been declared safe by the science division of the service, he had, in effect, declared war on an alien intelligence without so much as having sent available data back to headquarters.

She was thinking that she was setting herself up for a reprimand at best and a court martial at worst when she ordered the preparation of a standard permanent blink beacon. When the beacon was ready she activated its memory banks and, in one huge, electronic gulp, copied the entire contents of the Erin Kenner's computer into them.

"Hold on to your stomach," she told Sheba.

"Kirsty," said the voice of Josh Webster, "we're five minutes from touchdown."

"Standing by," Kirsty said, even as she pushed the button that would send the Erin Kenner six light-years into space. It took exactly two minutes and five seconds to kill the ship's movement relative to the stars and to plant the blink beacon. Two minutes and ten seconds after she had blinked away from DF-2, the ship was back in position.

"How's it going, Captain?" she sent.

"All quiet below," Josh said. "Two minutes away from touchdown."

"Keep talking, Captain," Kirsty said.

"One minute thirty and counting."

Apparently Josh was not aware that the ship had been light-years away from the ice planet. Kirsty would inform him, of course, but not at such a critical time. She didn't see how he could object to her having taken out a small insurance policy by planting a blink beacon out toward the periphery and the Rimfire route, a beacon that would be checked by any ship that passed nearby. Of course, no ship would find the beacon unless it was following the course of the two dead vessels below and the Erin Kenner. But if, God forbid, things were to go very, very wrong for the captain and his landing party, and if that wrongness somehow affected the Erin Kenner, at least there'd be a record of events prior to the captain's landing on the surface. If the unthinkable happened and the Erin Kenner joined the two civilian ships on Deep Freeze, whoever came next to DF-2 would reach the planet with the knowledge that a deadly threat lay beneath the ice.

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