Alex Irvine
The seal of Karga Kul

In the shadow of empires, the past echoes in the legends of heroes. Civilizations rise and crumble, leaving few places that have not been touched by their grandeur. Ruin, time, and nature claim what the higher races leave behind, while chaos and darkness fill the void. Each new realm must make its mark anew on the world rather than build on the progress of its predecessors.

Numerous civilized races populate this wondrous and riotous world of Dungeons amp; Dragons. In the early days, the mightiest among them ruled. Empires based on the power of giants, dragons, and even devils rose, warred, and eventually fell, leaving ruin and a changed world in their wake. Later, kingdoms carved by mortals appeared like the glimmer of stars, only to be swallowed as if by clouds on a black night.

Where civilization failed, traces of it remain. Ruins dot the world, hidden by an ever-encroaching wilderness that shelters unnamed horrors. Lost knowledge lingers in these places. Ancient magic set in motion by forgotten hands still flows in them. Cities and towns still stand, where inhabitants live, work, and seek shelter from the dangers of the wider world. New communities spring up where the bold have seized territory from rough country, but few common folk ever wander far afield. Trade and travel are the purview of the ambitious, the brave, and the desperate. They are wizards and warriors who carry on traditions that date to ancient times. Still others innovate, or simply learn to fight as necessity dictates, forging a unique path.

Truly special individuals, however, are rare. An extraordinary few master their arts in ways beyond what is required for mere survival or protection. For good or ill, such people rise up to take on more than any mundane person dares. Some even become legends.

These are the stories of those select few…

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