BEYOND BETWEEN Anne McCaffrey

FOREWORD

When human colonists first settled on Pern, the third planet of the sun Rukbat, in the Sagittarian Sector, they paid little attention to the eccentric orbit of the sister planet they called the Red Star. After all, the star system had been surveyed and declared safe, and the Earth-born colonists, all war veterans, were more concerned with building a peaceful, low-tech, agrarian society for themselves and their children. So they were ill prepared when disaster struck, eight years later, in the form of a menace from space—a mindless organism that fell from the sky in thin strands, consuming all organic matter in its way. The colonists called it “Thread,” and although it could be destroyed by water or fire, and could not penetrate stone or metal, it fell so relentlessly that it seemed virtually unstoppable.

Then a solution was found: Using their old-world ingenuity and genetic engineering, the settlers altered an indigenous life-form that resembled the dragons of legend. The resulting enormous “dragons” became Pern’s most effective weapon against Thread. Able to chew and digest a phosphine-bearing rock, the dragons could literally breathe fire and sear the airborne Thread before it could reach the ground. Able not only to fly but to teleport, as well, the dragons could maneuver quickly to avoid injury during their battles with Thread. And their telepathic bond with their human riders—a bond forged at the moment of hatching—enabled dragons and humans to work in perfect harmony in their campaigns against Threadfall.

The dragonriders became the heroes of Pern, and it was many a child’s dream to grow up to be a dragonrider, to share that incredible mental and emotional bond with one of the great dragons. But that bond had a down side, as well: Death was a separation neither could endure alone. If the rider died, the dragon would suicide. If the dragon died, the rider might likewise attempt to take his own life or, at best, would be doomed from then on to lead but half a life.

Once the first fifty-year-long attack of Thread ended, three disparate societies developed on Pern: Holds, where strong-minded men and women managed the bounty of the land and kept people safe during the Falls of Thread; Halls, where crafts were practiced and perfected; and Weyrs, where dragons and their riders lived.

During the Sixth Pass of Thread, in 1543, on the third day of the tenth month, an unusual situation occurred for which the carefully kept records in the Harper Hall and individual Weyrs could find no precedent. A plague had raged across the continent, and the Healers had developed a preventive vaccine that needed to be administered as soon as the dragons and their riders brought it to every individual Hall and Hold from sea to sea. In an effort to perform this unusual delivery, dragons and their riders relied on a little-known, or -understood, ability in the dragons to teleport not just anywhere their riders could visualize, but anywhen. It was very dangerous to cross not only distance but also time and, when tired and confused, even the best-trained dragon and rider could make mistakes.


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